You lead a band of Palmyran raiders stranded on a beach and hard-pressed by Roman pursuers. You must find a way to pull off a Dunkirk-style evacuation and make your escape thru a narrow channel guarded by fearsome weapons. Stealth, bribery and special operations tactics are the key to success. Inspired by Guns of Navarone, a great movie based on an Alistair Maclean novel. Navarone is the first of a planned series of scenarios in which famous actual or fictional special operations from the 18th-20th centuries will be morphed into "Ancient Special Operations" (ASO) for play under RoR. Multiplayer also : ; ; ; No
"Navarone" is the first in a series by grex called Ancient Special Ops which features situations surrounding actual military operations of the 18th through 20th centuries placed in an AoE context. This first installment is based on the movie "Guns of Navarone" and concerns a stranded party of Palmyran's who must find their way home through enemy Roman lines, a la "Xenophon's March". This "small fixed-force" scenario has equal parts guerrilla military action and intellectual challenge mixed in with a large dose of FUN. There are strong elements of resource management, exploration and problem solving to satisfy your more intellectual side and small force skirmishes to fulfill your craving for martial challenge. "Build-up and smash 'em" frontal assault does not apply here. Since your starting force is so small you must really take care to preserve each unit as you make your way from one side of the map ALL THE WAY through and around a large island to the other side. You really feel like you're on a covert mission with this one, sometimes sneaking through a dense forest with a single exploratory Short Swordsman or inching your way along a coastline in a one-person raft gathering intelligence. I thought the element of having to rescue a spy imprisoned deep inside enemy territory really added to the overall "special forces" feel of this scenario. The author of "Navarone" obviously has a love of AoE as evidenced by the care taken in designing this work. Enemy unit choice and placement are PRECISE, making for constant challenges for your small group (or single unit) that are not too hard or too easy. The author has selected just the right units for the right situations. Also, I really thought the terrain map layout was terrific. Carefully placed, branching pathways "drove" me to important areas but allowed for my own exploration as well. Cliffs, elevation and creative urban areas made for a varied and enjoyable terrain. Only the few canal-like waterways gave me pause. If you like small fixed-force scenarios with a high "Sneak Value" and "Fun Factor", then "Navarone" fits the bill perfectly. A recommended play for sure!