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Rome - The Punic Wars

Author File Description
The Rasher
File Details
Number of Scenarios: 3
Difficulty: Hard
It is the year 278 B.C., Rome and Carthage have been at war for years. Carthage has always dominated the sea with their great ships, and now they pose a huge threat to Rome. For the last 13 years, Carthage and Rome have been deadlocked in the struggle for Sicily, off the coast of Italy. If Carthage gains control of Sicily, then they will be able to mount an attack against Rome itself. It is crucial that we stop them before they can gain control of Sicily. This campaign covers the Punic Wars; from the battle for Sicily, through to the destruction of Carthage.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Gordon Farrell
Rating
4.4
Breakdown
Playability4.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
Added category for all contest campaigns: Historical Rating - 4 This is a nice little piece of AoE designing. The author has cleverly come up with 3 scenarios that book-end the much-told story of Hannibal's 2nd Punic War without revisiting that familiar territory. ROME-THE PUNIC WARS would, in fact, be a nice companion campaign to Mark Stoker's CONQUEST OF CARTHAGE, which focuses on Hannibal's exploits. In tackling the 1st and 3rd wars, the Rasher has approached each scenario with considerable imagination, blending elements of build-up campaigns with fixed forces and problem-solving. His third scenario is especially inventive (although he accomplishes this at the cost of historical/geographical accuracy, still, it shows great imagination which more than compenates). Handsome, unique bitmaps and lively scenario instructions add to the overall pleasure of this campaign, though the latter is marred by misspellings. Overall, I found this campaign to be elegantly conceived. Good, classic, AoE editting -- nothing too fancy, yet very challenging in its apparent simplicity. One note of detraction, however, is that the terrain maps would have benefitted greatly from more details ala Kyle Leach's richly-executed FORTRESS.
Frank Steidel
Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Added category for all contest campaigns: Historical Rating - 4 "Rome-The Punic Wars" is a campaign for those of us that like big massive battles with lots of blood and carnage. All three of the scenarios in this campaign will satisfy those who are struck by the need to kill things. The first scenario, "The Time Has Come", is from the First Punic War between Rome and Carthage over the control of the island of Sicily. The Roman Forces control the eastern side of the island and Carthage the west. Between the two camps lie 3 rivers. It is over these important river crossings that much of the action will take place. The player takes the part of the Romans and starts with tons of resources in the bank. This enables the player to concentrate on the battle at hand, which is good in this case as you will be kept busy for quite some time. The second scenario, "Gathering Thunder", is a huge naval battle. You have no land based units what so ever. The objective for both players is to destroy the enemy naval command ship. You will need to balance the need to protect your command ship and yet still assign plenty of vessels to attack. This makes for some interesting strategic decisions. "Gathering Thunder" is a fairly quick scenario in contrast to the other two, which are both long battles. The last scenario in this campaign is "The Final Conflict". This is an interesting scenario that begins with some problem solving as your leader, Scipio Africanus, is separated from the rest of the Roman forces due to a storm at sea. Scipio must locate and unite with these forces before the attack on Carthage can begin. This may take some liberty with history but is a good way to set up the situation. The campaign soon becomes yet another huge battle, with Carthage being extremely well defended with tons of troops and fortifications. The scenario introductions are pretty well done with an interesting feature in the bit maps. It looks like they are imported satellite images of the area. Very Cool. I thought, however, that the effect was lessened a bit by the attack arrows drawn on the maps, which are hand drawn and somewhat crude looking. The history test accompaning the campaign was well researched. I didn't deduct anything from the third scenario liberties because of the way it fit the situation as presented by the author. It wasn't "Way out There" and was a plausible occurance. The neutral tribes in the scenarios are a nice touch, but they are named "Friendly Village" or something along those lines. I would have rather had them have names like, "Syracusians" or "Messanains" or something to better reflect the natives of the times presented. The balance and playability was pretty good during most parts of the campaign. I did find that thrid scenario had some parts where it was a bit to much of attack, take out a tower or two, rebuild, and attack again. The author avoids the trap of making the player totally destroy the enemy. The victory conditions are along the lines of the much preferred destoying certain buildings instead. The terrain is usually well thought out and the playing field looks pretty good. I thought that at places the buildings were set up in too much of a block for my tastes though. This campaign will take some time to finish, but if you enjoy big battles, this is a good one to download for sure.
Steve Ryan
Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Added category for all contest campaigns: Historical Rating - 4 Brief description of topic area: Follows some of the battles of the Punic wars ! From the 1st war in Sicily to sea battles to the last war in Carthage. OVERALL SUMMARY/COMMENTS ON THE CAMPAIGN: The first scenario of this campaign was extremely tough. Those carthaginians just kept coming. In all except for the second campaign (and that did have relevance this was a good campaign with a lot of hard work and thought was required to win!

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Rating
4.1
Breakdown
Playability4.0
Balance4.3
Creativity4.0
Map Design4.3
Story/Instructions4.0
Statistics
Downloads:1,872
Favorites: [Who?]1
Size:221.00 Bytes
Added:11/16/98