Unholy Order is about Amon Ra and a band of rebels trying to defeat a huge cult-like organization called "the unholy order." Maps were about average, ranging from random maps to ones that came from blanks. Balance wasn't extraordinary, since the player is faced with a difficult task, but is usually not in danger of being defeated. Since rebellion is a fairly common theme, this campaign only scored a 3 in creativity. Playability was low for a few reasons. One is that much of the campaign is large battles, which can be tiresome. Another scenario that bothered me was the first. All you have to do is search the map for some gaia villagers, there should be no enemy encounters in this scenario, so it was quite dull as you just wander the map looking for somewhat hidden villagers. The story was short for the most part, and did not make sense in some areas. The Lion's Den, for example, is a scenario in which a villager and a blind lame priest must defeat some lions (not kings). The story indicates that you are captured by the enemy, and are simply let go when you defeat the lions. That seemed like very strange behavior for the enemy. Overall, this is a below average campaign, but some elements did show promise.
Posted on 07/26/06 @ 03:54 PM
The campaign itself was likeable in that it was interesting. From the beginning where you walk around looking for eight villes, being trapped in the Lions Den,to total conquest of the Unholy Order you are there. I played this whole campaign and it only took three days. Long scenarios are what I like. Honestly scenarios that actually put you to sleep I can do without.
The scenarios are beatable and all too long to achieve. It takes you a long time to build up to actually start a major battle, loads of resources to gather and lengthy battles that go back and forth. The majority of the scenarios were just there and not very challenging.(I do not want to say boring, as I find no campaign or scenario that way. Some are just more interesting than others.)
Build big massive armies and destroy the evil Unholy Order. Gather enough resources throughout to finance three medium sized countries. Destroy numerous towers surrounding each island before trying to defeat your enemy. In a nutshell that’s what you have. The idea was there, yet somehow it got lost in transition. Although the battle at the beginning of the final scenario I found impressive.
Map Design: 2.5
No bitmaps throughout. Maps were flat with little elevation. I found most unimpressive as they looked as though they were just pulled from the random map category. All were island and water, like seas, lakes, and a few rivers. The final scenario is flat land with a small river and shallows. The designer would truly benefit from the articles in the Granary on map designs.
I was confused as I was fighting the Unholy Order (red) and I was the unholy order (blue)
Some spelling mistakes caught my eye but nothing major. In the end it was good versus Evil with me being the good guy winning. Instruction or objectives were clear. A good story that peeks my interest are those lead me into my objectives/instructions as opposed to “go here, destroy player 2, or bring this to there.”
A good first try and with time and experience we will see better from our designer.