Style: Build and Destroy
Map: Various open fields and lakes/water are walled in with small exits to other areas
A couple of things let the fun down here - firstly player one has more gold and initial forests, secondly the wonder option does not give you enough time to mount any form of siege (it is still difficult to pull off with an iron start).
Player one is clearly the favourite player. This lets the map down a lot, as other aspects could make for a challenging game.
The fields/exits approach potentially makes for good battles. However, the choices to only have 1 route into the wonder area doesn't work well.
Map Design: 3
The exits/fields has been implemented okay. The route to the wonder is a poor choice, as is the differences between each starting positions (notice the difference in gold and forests).
Very basic, and the wonder option does not work correctly (would be better to advise using iron start?).
I wouldn't bother trying for multiplayer games, player 1 is in a far better position than player 2.