This is a challanging level(or a map or a scenario whatever u call it).I recommend you are an expert player.This scenario is extremely hard to pass. I berely passed it.Play this scenario when you are tired of the scenarios which came with Age of Empires and you don't make hard enough scenarios. If u don't like it, I DON'T CARE. If u want to mail me comments email me on this address (it might not work)WaldiSzp@aol.net or WaldiSzp@aol or (if u are aol user use)WaldiSzp.If u have ICQ messege me on this UIN: 506601 MAP SIZE-HUGE MAX MULTIPLAYER PLAYERS-2 PLAYING LEVEL-2 diffuculty setting to choose from(easy and hard) SINGLE PLAYER-YES (of course) MULTIPLAYER(2-8)YES (Cooperitive only) U can use this map in a campain or as a root for other maps,but u have to email me or ICQ me before u do.
Playability: 1.9
Our designer says that this is challenging and recommends that you be an expert player to do this. He/she says it is extremely hard to pass. Well I passed it first try and found it not very challenging at all. The true challenge I think was in outlasting the sheer boredom of this scenario.
Balance: 1.8
Not very well balanced as you start with 3 villagers and 10 centurions. Your ally has the same. He builds like you but never aides whatsoever. Your enemy starts in Iron and has major resources given to him. Red has the same but has to build to gain a foothold. Once you settle in and start to build it is just another build and destroy. Pay red no attention, as he is like unlikely to do any major damage.
Creativity: 1.5
What can I say just another “build em up to knock em down” scenario. As creative goes it lacked as you and your ally are on this large landmass and your enemy is holed up in a massive stronghold set up on cliffs. You are separated by a thin river and connected at parts by shallows. To look at it you think that you are in for the long haul and get set to start pounding. Once in through a small opening I was left alone to mine gold and cut wood and was never touched. My priests started to convert and it was all down hill from there.
Map Design: 1.5
No bitmap but this was made in 1997 so I accepted this. Mostly made up of large flat landmasses with few rolling hills and a river. One area was raised with cliffs to give the strong hold an ominous look I guess. If you look hard you may be able to find this in the random maps section.
Story/Instructions: 1
No history, no story just a line telling you to destroy your enemies town centre. I looked at hints loss at the end of the game and also loss conditions. If I could hand out a zero for this I would.
Additional Comments:
I suggest our designer take a class on humility. I was expecting something awesome and challenging, not only from the title but in the game itself. From reading the description and then opening the scenario I was sure this was a joke. After playing I realized the designer was quite serious and obviously full of himself.
I toiled through this because I am no quitter and planned to see it through. As for the rest of you please don’t waste your time.
[Edited on 09/03/06 @ 09:31 PM]
Rasteve (id: rasteve)
Posted on 11/16/09 @ 08:28 PM
Rating
1.6
Breakdown
Playability
1.0
Balance
2.0
Creativity
2.0
Map Design
2.0
Story/Instructions
1.0
Style: Build and Destroy + Victory Conditions
Map: Partially split into three sections via water, blue player base is surrounded by cliffs, walls, towers and other units
Playability: 1
It is a long scenario because of the sheer number of towers you need to destroy.
Balance: 2
It is slightly challenging, but with heavy catapults this should be a (long) walk in the park.
Creativity: 2
The stronghold is quite hard to get into. The route is very long and thin, meaning priests etc harass you constantly.
Map Design: 2
It appears a lot of effort went into making the base as strong as possible. However, no real answer to heavy catapults.
Story/Instructions: 1
Not much to help you here - no story, no hints etc. Just have to figure it out for yourself.