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Downloads Home » Age of Empires: Multi Player Scenarios » Six Heirs and a Rogue, Gold Edition

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Six Heirs and a Rogue, Gold Edition

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No. of Players: 8
Although Age of Empires 2: Age of Kings, is still far from completion, this scenario is designed to simulate some of the more significant aspects of the highly anticipated sequel. Players can try to plunder the map as a raider, or take the reigns of the world market. As in most games, you can win by collecting the artifacts, by building a Wonder, or by conquest, but you also have the option of out-thinking the competition with the economic victory condition. Trade resources, artifacts, or any number of items to gain a crucial edge. The King of the Corom people had six children, the two eldest of which were identical twins. The law stated that the eldest child would be the one to rule after the death of a monarch, and it had been long decided that even though the children were only minutes apart, the first born would still rule. The second twin felt cheated. It would be left with so little compared to the first. One day, the king passed suddenly. He had been poisoned when he was alone with the twins. When they emerged, no one could tell them apart. Each claimed to be the elder, and accused the other of poisoning the King. Two siblings followed each of the twins as the land plunged into civil war. Each child had a very different way of ruling, thus within the now-independent countries were divisions. One ruled labor, another choose the army, and the last took the seas. With each passing day, the war grow more fierce. As the battle lines became solid, the Corom became less powerful. In unity there is strength, and a dangerous band of pirates knew this. As the Corom fought, they became a more and more enticing target for the plundering scoundrels. Soon, they set up a base on a nearby island, preparing for the attack. Six Heirs and a Rogue is a multiplayer scenario for any number of players from one to eight. The first three make one team, the second three form the other team, players seven and eight act alone. Although the pirate civilization (player 7) begins in a better position, it must defeat all of the others. Therefore, this role may be best left to the computer. Default civilizations place players on the same team in the same "group" (buildings are identical to make it appear to be a single civilization). An error in the default civilization groups in the original version of this scenario was corrected for this version. *Improvements over original version: 1) Addition of Economic Victory Condition 2) Addition of World Market 3) Addition of Scenario Instruction Map 4) General improvements (eg, in-game map) Singleplayer also : Yes
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