My campaign is about a boy who is stabbed many times by some foreigners while wondering around his home town. He vows revenge against the foreigners and promises his family and friends that he will take over the world. This boy is your friend and his name is King Greg. He has hired you Jason to be his chief scout. Good luck on taking over the world. This campaign does not dissapoint.Trust me.
In this Campaign you play the part of King Greg's force and must take over the world. Each scenario has the player killing off a different country or ethic group. The tribes aren't the tribes that inhabited the world during ancient times, but are groups such as Jews, Russians, Iranians, and other modern groups. The history is nonsense and bitmaps are nonexistent. The terrain is dull and has too many straight lines. Much of the balance is way off. While the victory conditions are varied, I didn't find any compelling reason to want to see the next. I found many of these scenarios to be rather pointless. In the very first one the player begins with no less than 294 units and must kill an underdefended hero. In another, you must rescue a Centurion that is surrounded by half a dozen layers of walls. When will people learn that more is not better? With some study and work this author could do a better job and has some potential as a designer. He needs a real story with realistic situations. That would improve his work tremendously. As it is, it would only be interesting if your name is Greg.