You are Alexander the Great, one of the greatest conquerors in history, noted for his brilliance as a tactician and for the speed with which he could traverse great expanses of territory. After gaining control of Asia Minor, by defeating the Persians twice, you lead your strong army of Greek troops in Egypt, which is also under Persian control. The Egyptians are suffering from yearlong invasions, so they lost any capability of resistance. Now they are totally submitted under enemy control, posing no serious military threat against you. The real enemy is the Persians.Their forces are mainly based on mercenaries, but they are still dangerous.You have to seize control of the Nile area and destroy their governmental structure which is based in the acropolis of Thebes, the capital of Egypt. The city is located south on the map. After you fulfill that aim, you have to set the foundation of your own city (Alexandria) in a strategic position, in order to fully claim your supervision in the newly acquired territory. To do so, you need further recognition and help from the locals, by being reigned from the local hierarchy as a Pharaoh. The high priest, who has the power to reign you, is based in an oasis, somewhere west of the Great Pyramids. Multiplayer also : No
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The scenario was a lot of fun to play, traversing the deserts around Egypt, crossing the Nile delta, finding the city, and strategically destroying the government centre. The Persian hold on Egypt was quelled, but I did not seem to have to build a town centre as the objectives stated. Perhaps it was an optional objective? The path finding can be a little bit of a nuisance at times, but that’s not really our fault.
Well, I liked the scenario a lot, and it did have several challenges, the biggest being getting past the heavilily defended city, but I did finish it the first time still. There wasn’t enough in the way of objectives I don’t think, at least not for a stand alone scenario.
The map and story had a good showing of creativity. The map was represented well geographically, with good improvisation to represent Egypt. Story was well told, with a somewhat first person approach rather than a simple history paragraph.
Map Design: 4.5
Very good map, I could recognize the features like the Great Pyramids, the Nile delta, the Sinai Peninsula, Red Sea etc easily. The map used much nice looking terrain, including many beautiful crossings and forests/jungles. City wise, there could have been more towns. Some areas were a little too blank, a little elevation more would fix that.
Faultless historical story and well told. Could do with a bitmap, but ah well.
The author of this campaign co-op’ed with Gordon Farrell to make a sterling campaign for Rise of Rome. I am fairly familiar with Gordon’s work, spanning to Empire Earth and AoK, but I never knew who Alexander Michael was, so I used the Granary’s search feature to find this scenario. It’s little surprise why he and Gordon teamed up, with his story telling, knowledge, and map designing skills. This campaign uses a very similar map to Alexander’s Conquest of Egypt, and if you have played the campaign you will have a real sense of déjà vu.
Also Consider: If you have RoR, be sure to check out Alexander’s Conquest of Egypt by Michael and Gordon. It’s one of the best campaigns I’ve played.