I felt compelled to write comments for this scenario due to the total lack of a description, which suggests a lack of imagination and/or effort. Although the story is nearly non-existant, the campaign is about one empire of several that are fighting a war. Your army is made almost entirely of hoplites, with some heavy cavalry and a few short/broadswordsmen. Play is extremely easy due to the fact that the enemy players are fighting each other. In the first scenario, your army of hoplites is mixed into a melee of enemy legions. Although your large force of hoplites (who can kill Legions anyway) is more than capable of killing the enemies, a good size army of Gaia hoplites stands nearby. The second scenario is somewhat more difficult. All you have to do is run away when the scenario begins. This will allow the computer players to fight until only 4 and 7 remain. Simply go in and slaughter the remaining units. The final scenario is boring. You must guide several artifacts past a huge number of allies. This task quickly becomes tedious. Maps have one terrain and are flat.
Posted on 11/30/-1 @ 12:00 AM
Review Well, somebody had to review this. And that's where I came in. I knew I was in trouble when the scenario description box was empty. Then, "*WARNING* YOU ARE ABOUT TO DOWNLOAD SOMETHING REALLY BAD" popped into my head. But, putting those thoughts aside, I proceeded to download it. After that short process, I unzipped it and fired up Age. That's when my morning reviewing adventure began.... MAP: Not much to say in this section. All three scenarios are just plain desert maps with units slapped on. Absolutely no effort was given in this section. Wait, unless you consider the following to be difficult... 1.) Open the scenario editor, 2.) Go under the "Map" section and select "Desert" map type and hit "Generate." Is that hard? I didn't think so. At least the author could have used a random map! And what are all those flags supposed to be in the last scenario? Was it supposed to be a graveyard or a parade? I couldn't figure it out from the scenario instructions. GAME PLAY/STORY LINE: Both hardly exist in this campaign. The game play was the opposite of fun. The campaign is comprised of 3 scenarios, 2 of which are large battle types and the last one being an exercise in tedium. Story line? What story line? Oh, do you mean the thing that was pushed aside because there was no room left after the large battles took it all up? CREATIVITY: I can't really say much in this section either. Although, all those flags were pretty colorful in the last scenario! OVERALL: This is a boring campaign that has no redeeming qualities what so ever. Appeal: People desperate for a big battle fix (you have to be really desperate). Pros : Hold on and let me think... Ah! Yes! The last scenario was colorful! Cons : Too many to list here.