This Campaign is quite hard. If you want to compete with time, try this. You must know this game well and then play this campaign. Some strange technique will be used in some levels. Enjoy the game, it is interesting.
Yet another campaign about an empire that grows from a minor town into a dominate force. The concept is not exactly unique, but this campaign actually has more to it. At the start, the technology you have available is very limited, you must gain more by conquest. In the first scenario, for example, you must destroy a temple without the aid of priests, siege engines, hoplites, or iron age technology. By destroying the temple, you gain the power to build temples in later scenarios (which helps greatly since you are playing Egypt). Story instructions were only about one paragraph per scenario in total, but I give the designer an extra point for having them in both English and another language (I couldn't tell which language because my system only displayed symbols in place of foreign letters). The map is enjoyable to look at, and probably took a good amount of time to make, though I found no original artistic elements. Many of the scenarios were well worth playing (the final scenario was diabolical), and the campaign as a whole was quite well done.