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Downloads Home » Age of Empires: Single Player Campaigns » The Story of the Three Kingdoms (San Guo Yan Yi), - Part I

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The Story of the Three Kingdoms (San Guo Yan Yi), - Part I

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Number of Scenarios: 4
Difficulty: Easy-Mod
This campaign deals with The Three Kingdom Period (220 A.D. ~ 265 A.D.) in China. I got the idea of making this campaign from another campaign I downloaded recently, and I think the author of that has done a very good job! The main purpose of this campaign is not to let the player spend 4 hours saving and loading. I will make most of the scenarios quite easy. Most of them will finish in 30 min. But I guarantee you will be able to learn a great deal of Chinese history! I will try to include some "big casts" to let you catch the feeling of a Chinese war, and I will try to make the big kill at the beginning to avoid the turtle speed. This is just part one. I would like to see people's reaction of it. If time allows, I wish I can finish the whole story which will need around 20 scenarios. If you have any comment, please feel free to email me (Daniel) at
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Map Design4.0
Map: This campaign includes custom maps and scenario instruction maps. The scenario instruction maps were average; you can tell that they was given some time, but not that much. The custom maps are fairly good - a little above average in my opinion, due to the precise placement of troops in formation and his placement of walls to create a palace. Gameplay/Storyline: Gameplay for this campaign is fairly interesting for large battles. The author attempted to keep the game speed constant during the large battles, which I liked. Too many large battle scenarios bog down your computer badly. The story kind of blew over my head: I found all the different names and incidents confusing. The storyline needs cleaning up to make it flow better. Creativity: His philosophy about creating scenarios (playing one shouldn't take more than 30 min. to 1 hour) is pretty creative and will appeal to a lot of Agers out there. Some of the scenario victory conditions are pretty creative: instead of killing someone, you only have to engage in combat with them, while some of the conditions were the standard fare: wipe so-and-so off the map. Overall: An average campaign with a few high points. Not that bad, I feel, but at this point, it doesn't belong on the top ten list. Appeal: Short scenarios; creative victory conditions. Pros : Doesn't take long. Cons : Hard to read History and scenario instruction areas.

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HGDL v0.8.0

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Map Design4.0
Favorites: [Who?]0
Size:487.00 Bytes