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Deep in the Forest

Author File Description
File Details
Difficulty: Moderate
You are a survivor of a great war, and your kingdom, has been overthrown. You, and a few other survivors, must now rebuild an army, and take back your capital. If you succeed, you will be king of all the Yamato. Multiplayer also : No
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 3
This is another start from scratch in the Stone Age slow build up and attack the big city, but the map was so natural looking that I didn't mind starting with a few villies. The enemy is already built up and walled in with 62 techs, post Iron age. P1 is Assyrian, which makes it unlikely you will be king of the Yamato any time soon. The author says be sure and build up before you breach the walls. It took me 4 hours with 47 villies working before I felt ready. But it didn't seem that long because the map was so good looking and fun to explore and work with.

Balance: 2
Since the enemy is completely walled in, he can't come out till I let him out. And my area of the map is vast, with almost unlimited forests, lots of stone and gold, and a few gazelles and elephants. No fish, though.

After 4 hours I had built up to 47 techs in Iron age, and discovering I could take out his range 14 catapults inside the walls with my range 13 catapults by utilizing what we all learned in Shoot 'n' Scoot 101, week 1, I wiped out his cats and towers and several of his troops without opening the walls.

I wanted to give him a good reception so I built a nice entryway for him, consisting of ballista towers for him to ride through. I also stationed an honor guard of cav arch on both sides to greet him and a squad of cataphracts at the end. I sent a single cav arch inside to invite him out and sure enough, all his troops went through the entryway. But they never came out the other end.

By the time I finished I had 20,000 wood, 20,000 food, and 9,000 gold left over. I had used a bunch of stone to put towers everywhere. So I was too cautious, I could have taken the opponent out much earlier. You could too. Any strong player could probably do this in 2 hours, I'm just not a rusher.

Creativity: 3
The plot is one of the basic ones that naturally occur to every designer but the map design showed a lot of creativity.

Map Design: 4
This map was really nice. I judge maps on three criteria:
1. Functional: Does it work for the story? 2. Natural: Does it look like it grew that way instead of being artificially forced into place? and
3. Beauty: Does it look nice beside being natural and working for the plot? This map satisfied all my criteria.

There were some glitches. I missed seeing fish in any of the ponds and there was one cliff area where the elevation split the cliffs creating a very jarring look. But there was a lot of elevation and cliff work that looked really natural and pretty. A lot of the forest was either hand placed one tree at a time or brushed on and then thinned out by hand to allow units to pass through in some parts.

Story/Instructions: 3
The history was sort of mixed in with the instructions. The hints were correct, build up before you let the enemy out of his walls.

Additional Comments:
Worth downloading just to look at the map work. Don't just look, walk your villies around and see how the terrain looks natural and has places for them to walk through to get resources and just narrowly miss lions etc.

[Edited on 07/21/08 @ 09:08 PM]

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Map Design4.0
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Size:29.00 Bytes