The King of the Corom people had six children, the two eldest of which were identical twins. The law stated that the eldest child would be the one to rule after the death of a monarch, and it had been long decided that even though the children were only minutes apart, the first born would still rule. The second twin felt cheated. It would be left with so little compared to the first. One day, the king passed suddenly. He had been poisoned when he was alone with the twins. When they emerged, no one could tell them apart. Each claimed to be the elder, and accused the other of poisoning the King. Two siblings followed each of the twins as the land plunged into civil war. Each child had a very different way of ruling, thus within the now-independant countries were divisions. One ruled labor, another choose the army, and the last took the seas. With each passing day, the war grow more fierce. As the battle lines became solid, the Corom became less powerful. In unity there is strength, and a dangerous band of pirates knew this. As the Corom fought, they became a more and more enticing target for the plundering scoundrels. Soon, they set up a base on a nearby island, preparing for the attack. Six Heirs and a Rogue is a multiplayer scenario for any number of players from one to six. The first three make one team, the second three form the other team, and player seven acts alone. Although the pirate civilization (player 7) begins in a better position, it must defeat all of the others. Therefore, this role may be best left to the computer. Default civilizations place players on the same team in the same "group" (buildings are identical to make it appear to be a single civilization). Singleplayer also : Yes
This is a 7 player standard victory condition scenario with a Stone Age start and default resources. This is the first attempt I've seen to include a raider civ into a scenario and I think it is done very well. It's kinda of a glimpse of what Age of Kings might be like. The game is set up as a 3v3 battle with a single raider civ. The raider civ gets to start in the Tool Age and has a few storage pits scattered across the map along with his home base on an island. Obviously, playing 1v6, the raider civ will lose eventually but many different strategies could be employed by the raider. He could be diplomatic and ally with one side and then stab them in the back or just be a general annoyance. Whatever the case, it is best to have someone sly and evil playing the raider civ. :^) The teams are set up on large islands and one player of the team gets a tc and 3 vills, another player gets a barracks, an axeman and 2 vills and the other gets a dock, a scout ship and 2 vills. Both teams are set up the same way. Replayability is high since your start is slightly different depending on which player you start with and the raider (plyr 7) can really throw a wrench in the works. Instructions are clear and well written. The map is good with some cliffs but lacking the flair of the best maps. Resources are adequate. Overall, this is a very well-done and unique multiplayer experience. Great job!