Some time ago, a group of Steideli hunters went on a hunting expedition and never returned. As the days passed, Many began to suspect the evil Kordeshi had a hand in their disappearance. Unknown to your leaders back home, the Kordeshi have imprisoned your hunters in the Kordeshi gold mining pits. Each morning the Kordesi guards bring an empty chest into the camp. And each night they return, expecting the chest back, full of gold. Your masters have warned you, if on any night the chest isn't full, they will kill everyone in the camp. This gold quota can never be missed or all is lost, for that chest of gold buys another precious day of life. So begins Steideli's Ride This scenario has both custom .per and .ai files. they need to go into your AOE data folder. If you enjoyed "Steideli's Ride", download my other scenario, "Blood on the Sands", Single player,5-17-98. And please feel free to e-mail me with your comments or suggestions on either of these scenarios. Multiplayer also : No
This scenario features a nice story which keeps you ingrained in the story line throughout. You start with four villagers enslaved in a gold mining camp. The computer demands tribute from you often and you must fulfill his demands or your villagers will die. You have one cavalry unit which is outside the slave camp - you must use him to run to your base to find a bunch of gaia villagers and troops which you will use to build up and kill the enemy - actually you just have to capture an artifact but you need to fight thru the enemy to get it. I loved the creativity in the story and the tribute demanding was awesome but the gameplay wasn't as good as I had hoped. Basically, you have to take your cavalry unit wandering around the map searching for the perfect path. Even when you find it, escaping death is not easy. I liked the blind lame priest which healed your cav if you found it, but I didn't like the transport that you could find but served no purpose at all other than to distract you into thinking that you're supposed to use it. After restarting a bunch of times, I finally found my way back to the base. The actual path was quite nice and enhanced by cliffs and waterfalls - it looked great! Once you get your base, the scenario is a snap. You are not under any attack so you just build as much as you want and take care of business at your pleasure. So, the bottom line is that I loved the map and the creativity but the gameplay was split between really frustrating and really easy. Nice job nonetheless and it's definitely worth the download.