This is a 4-player scenario with a computer in the middle, with two teams of two humans and no set victory conditions. The humans on the same side of the river are teammates. The 4 human players have a rather large amount of resources, while the computer has minimal resources. In theory, a human could play player number 5, but it would be rather difficult. Players 1 and 2 must kill players 3, 4, and 5. Players 3 and 4 must kill players 1, 2, and 5. Anyone foolhardy enough to try to play player 5 must kill ALL the other players to win. Of course, this is all assuming that you have the victory as standard or conquest... There are no ruins or artifacts, but players can win by building and holding a wonder. The only advantage player 5 has is having two warships, but there is little water, so he/she probably won't be able to use them for a while. This is a map were a large army is standing atop a cliff wating to attack a village below. Player 2 as the village must protect it self. Singleplayer also : Yes
This is a 2 player standard victory condition scenario with a Post-Iron Age start and high resources. Player 2 is still set to computer only. This is a pretty decent idea. Player 1 starts with 3000WFSG, a few vills and lots of other units but no buildings except a dock. Player 2 starts with 2000WFSG, lots of buildings and towers, some units and some villagers. So, player 1 must attack and player 2 must defend. The defensive position is enhanced by a circle of cliffs with a pair of openings that surround player 2. Player 1 should hit one of those openings quickly and with his entire force. The game should be decided pretty quickly and it's played on a small map. Other than the cliffs, the map is extremely plain and there are no instructions. Otherwise, a good idea with decent implementation.