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Author |
File Description |
Ian McLaughlin |
Posted on 11/22/97 @ 12:00 AM
File Details |
Number of Scenarios: |
9 |
Difficulty: |
? |
This campaign is based on the fable of Alantis. ; It begins in the stone age and ends with the discovery and conquest of Alantis in the iron era. ; This campaign involves nine scenarios that utilize a few custom AI files. To play this game you must copy the four short personality files to the Data directory in Age of Empires. ; You must also copy ; the .cpn file into the campaign folder as well. This will not change or overwrite any files. Feel free to test my tech tree and personality files on scenarios yourself. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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skald |
Posted on 08/17/08 @ 12:25 PM
If you download this, for some reason it comes in a folder called Win95 with another folder called Desktop inside that. You will need to pick the campaign files out by hand.
Level 1--Very creative, you start out with a priest and 6 tame lions in the desert. I enjoyed playing thru it, and I discovered you can make the lions run fast by telling them to attack a distant target.
Level 2--I had fun playing this too, it's a massive Stone Age to Tool Age axeman war. You can built scout ships and add a naval component to your forces too.
Level 3--The instructions say the enemy is to the East, but the hints say he's to the West. The hints are correct. Throughout this campaign, however, the history, instructions, hints and aftermath are quite complete and helpful. In this scen you are thrown back into the Stone Age on a Random Map. The hints say to build slowly. I tried that and got my perimeter totally overrun by an axeman rush, I counted 35 axemen at one time coming at me. The designer AI creates lots of barracks and endless waves of axemen. This is the point where I decided not to play through all of the levels completely, since it was becoming Random Map Build and Destroy.
Level 4--A race for life through bunches of enemies. I tried several different tactics and got wiped out each time. It's possible to convert a villie and start building but then I got wiped out by another axemen rush.
Level 5--You start with some forces and villies in the corner of a random map with minimal resources. The enemies start with complete cities already built, with plenty of villies and military units. You need to take some artifacts to somewhere that is not exactly specified in the instructions.
Level 6--A small Thermopylae standoff which later turns out to be rather pointless because your main forces are already separated from the enemy by a river with no shallows paths. You start with almost no resources and you have to build up from scratch and then destroy two already built up enemy civs on a basically random map with some cliff work added.
Level 7--Another random map. You start with a small coastal city with almost no resources. The enemy is already built up and has a navy. But you are separated by water with no shallows paths. A long build and destroy with a strong naval component.
Level 8--You start in Bronze with lots of resources. It's another random map but reworked to give you a nice looking city built on a peninsula. Unfortunately the entire city is totally vulnerable to naval gunfire from any angle. You have an ally and you can trade for gold.
Level 9--You start in Iron with lots of resources, but not unlimited. You have no city but you have landed a large force on a small island. You have a medium sized navy with you. It reminds one of Guadalcanal 1942. After you build a few docks and start exploring, you will find a simply marvelous enemy island fortress, totally built up, looking just like a Death Star. Should be a long violent naval and later beachhead scenario.
Overall--Lots of creativity in some of the scens, custom AI and PER capable of launching a crushing axeman rush. Really nice maps in some scens. Other scens the maps are more random and the action is standard build and destroy which could take many hours to complete.
Recommended for download, pick the scens you like and fast forward through the ones you don't.[Edited on 08/25/08 @ 04:12 PM]
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Rasteve (id: rasteve) |
Posted on 11/18/09 @ 11:58 PM
Type: Fantasy
Scenarios: 9
Playability: 3
Some of the scenarios are okay, and some are a little tricky. Overall it is enjoyable, but the quality is inconsistent from start to finish.
Balance: 3
A couple of scenarios were quite hard (one has plenty of lion kings to get through) but overall it is a decent challenge. Some appear to be overwhelming but the computer player(s) soon die out.
Creativity: 3
I thought that this would be about Atlantis, when in fact Atlantis is only mentioned in the final scenario. The way the campaign develops is quite creative, but the storyline seems a bit erratic. The ambushed caravans, siege and final fortress are good ideas.
Map Design: 3
Some parts were under-developed but others were quite good. It seems that more effort went into the later scenarios. The final scenario has a nice spiral-like fortress.
Story/Instructions: 2
The story is a little hard to follow, and the objectives are not very clear. The hints seem to explain the objectives better (rather than give hints!).
Additional Comments:
A couple of scenarios are okay but overall probably worth missing. The quality goes up and down throughout the scenarios. |
VictorIn_Pacific |
Posted on 01/26/14 @ 10:32 PM
Playability: 4.5
(You will mostly want to keep playing, until you have to peel the onions ...)
Balance: 3.5
(If you play well, you will win every scenario. The AI doesn't really have a chance.)
Creativity: 4.5
(Every scenario is completely different, and often quite unusual. The endgames tend to drag out, however.)
Map Design: 4
(A lot of effort here. There appears to be one map error.)
Story/Instructions: 3
(The instructions work. The story is OK, but does not grip the reader.)
Additional Comments:
The previous reviews were OK, but gave too low scores, I feel, and missed some points. I will not repeat skald's points here. Note that you almost always have far more resources than you can use.
Scenario 3: One of your enemies will attack you. If you are not prepared for that, then you are DOING IT WRONG. The other one waits for you to attack, and by then it's too late.
Scenario 4: Do what the instructions say. Rescue some units, combine your forces, move to the finish line (the river mouth). Your Bronze Age light infantry alone will do a job on the enemy Tool Age units AND you have Cavalry, strong foot archers, and priests. How can you lose? Furthermore, there is no difficulty at all in building up a Late Bronze Age army, if you are so inclined.
Scenario 5: You have a large army, but you will need to disband or lose a bunch of your units and develop strong anti-priest capacity. Resources are plentiful but scattered. There is no real difficulty here; only one of your enemies actually attacks you, and not very strongly. Wipe out your enemies if you wish (you only need to count coup) and move the treasure to the finish line (the island).
Scenario 6: Build up as slowly as you like on your continent. Then invade the enemy continent and peel the onion. Two if by sea - that will likely prove too unpleasant. One if by land - here you have many advantages, although the terrain is dreadful.
Scenario 7: There is an initial naval rush, then nothing until you attack. Build up as slowly as you like, i.e. don't attack until the Late Iron Age. Your enemy is limited to the Bronze Age. Do as much damage as you can with naval bombardment. Then take out the main enemy base with your ground troops. Then finish off the enemy island fortress with naval bombardment after their production has been wiped out.
Scenario 8: The AI attempts to overrun your base at the very beginning, but this is just a flash in the pan. Your base will defeat the attack if you do nothing at all. Build back up and do it to them. Gold is in short supply, and you will need to develop a strategy to cope. It turns out that you will have a fairly easy time of it, because neither of your enemies attack you effectively or at all, and you will eventually have a crushing technological advantage.
Scenario 9: A big onion. It even looks like an onion. There are a couple of bugs. One is that the AI villagers get stuck due to the complex terrain. The other is that you have to kill a couple of Invisible Demons to win, and who has the patience for that?
[Edited on 02/01/14 @ 06:36 PM]
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HGDL v0.8.2 |
Rating |
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3.4 | Breakdown |
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Playability | 3.8 | Balance | 3.3 | Creativity | 3.8 | Map Design | 3.5 | Story/Instructions | 2.5 |
Statistics |
Downloads: | 833 |
Favorites: [] | 0 |
Size: | 359.00 Bytes |
Added: | 11/22/97 |
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