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Downloads Home » Age of Empires: Single Player Scenarios » The Eagle of Rome, The Lioness of the Nile

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The Eagle of Rome, The Lioness of the Nile

Author File Description
Gordon Farrell
File Details
Difficulty: Hard
In 48 B.C. Julius Caesar landed in Alexandria with 3,200 troops and attempted to conquer Egypt. This kicked off one of the most unnecessary wars in ancient history. Historians agree that Caesar landed in a fit of hubris, believing his reputation alone would cause Egypt to bow down. He stayed because he fell in love with the 22-year-old Queen Cleopatra. The resulting "Alexandrian War" is both a fascinating exercise in sex and politics -- as well as a very difficult military challenge. I've undertaken to capture it in this scenario because of its sheer story-telling value. Good luck! Multiplayer also : ???
AuthorReviews   ( All | Comments Only | Reviews Only )
Angel SpineMan
Map Design5.0
Very, very nice scenario! Even with the intricate design, it played smoothly on my pc. The gameplay was great but the solution ended up being very easy - I could've won with just the hero and two priests. The path to victory should have been harder, in my opinion but strategy did play a big role and I enjoyed that. I liked the trickery used to have yellow win instead of you if you hadn't destroyed them first although that probably should've been explained in the instructions. The best part of this scenario was the story and the map. Every inch of the map was manicured into a fine looking city with streets and districts with prominent and recognizable features. I loved the palm-lined streets - made the city look very rich and well-kept. In summary, the map was awesome, the gameplay was wonderful but should've been more difficult. Great job!
Richard Ames
Map Design5.0
The Eagle of Rome, The Lioness of Nile

Gordon Farrell’s historical fixed force is a down-to-earth and charming scenario for all players to treasure.

Playability: 5

The gameplay is fixed force style, with a small priest/villager aspect. It’s a short scenario on a small map, so ideal for those not looking to get into a drawn out conquest style level. Having said that it is a short level, it also takes some time to get used to it. It has a strong stealth aspect to the gameplay, especially at first.

Balance: 4

A great mix of challenges – you will have to be observant and patient, yet also at times reckless. Well balanced without being one you set on the shelf for another day because it’s too hard.

Creativity: 5

The causeway is a brilliant effect that is very functional to gameplay. Unlike a shallows bridge, it looks very realistic too. This ust be one of the earliest map design tricks in the book.

It’s often the subtle things, not the major fireworks, that defines a good designer. The ‘unloading transport’ illusion at the start is simple yet quite innovative.

Map: 5

Map design beautiful, and excellent standard for one of the very earliest scenarios. Some beautiful artwork is on display here – e.g. the representation of the Pharos Lighthouse. The map as a whole is a splendid painting, with an accurate and researched city design. The lack of large numbers of gaia embellishment objects is not missed, the maps crispness and clarity speaks for itself.

Story: 5

Beautifully written historical section, with instructions filled with clever prose and some AoE humour as well. The mission parameters and gameplay are crafted well to suit the story, and shows this shows some creativity. Having goals that reflect what is happening in the plot can be difficult to achieve, but links the story and gameplay strongly together. Finally, a great bitmap – functional as a map and looks very ‘official’ – simple in design but very neat.

Overall: 4.8

The Eagle of Rome, The Lioness of Nile is a scenario from a time when scenario design was a very new thing. It speaks of a beautiful simplicity of times gone by, much like the scenarios by Imhotep do. Age of Empires was less than a year old, and there were very few expectations of designers. Yet it is a scenario that is magnificent in every way, still standing up well alongside any campaign made since then. It is a testimony to how a designer can make a wonderful scenario in only a small amount of time. Aspiring designers should remember that anyone can still do this.

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