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The Siege on Mount Olympus

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Gi Nattak
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Angel SpineMan
Map Design5.0
This was a fabulous scenario that I enjoyed playing from beginning to end! The idea was creative and challenging yet simple. The map was meticulously designed and very unique. I loved the story and the challenge of converting the first villager. After I set up my town, I was continually harrassed by yellow but I was able to wall him off and my towers took care of his weak army. The available resources on the map were nicely planned - I had to go searching for gold a couple times when I used up the original mines. My only suggestion for improvement would have been to move the gold mines behind yellow and brown to force the player to interact with them a little more. Even so, brown's hoplite rushes were vicious and only by converting them with priests and having tons of towers was I able to fend them off. But all that was nothing compared to the fun of storming Mt. Olympus! It was slow and difficult but I never got frustrated and the map was awesome - I loved the feeling of hanging on the side of a huge cliff! Very cool. After trying to crash through with stone throwers and chariots, I decided to have at it with elephants and priests and finally broke through after many attempts. Winning was glorious and exciting just like it should be and after looking at the map in the editor, I wanted to play again since I didn't realize there were two seperate paths to the temple. I only wish there was a way to distinguish my original priest with all the ones I created but the story called for a weak priest, so he couldn't have been a hero. It worked out ok in the end but a couple of my priests died and I was fortunate that one wasn't the main character. All in all, I loved this scenario and give it appropriately high marks.
peter2008 Already while playing this scenario I was sure that in the early times of AoE it was a real hit.
10 years and many creative maps later it feels to be good average only, not that exciting. Nevertheless I appreciated the author's effort.
The tribes that sometimes attack are no match cause they don't develop to higher ages. And the mountain fortress can't send huge numbers against you due it's narrow paths. So I had all time I wanted to for best preparations, then let the bad guys come (converted alot) and cracked the big nut step by step.

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HGDL v0.8.0

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Map Design5.0
Favorites: [Who?]0
Size:37.00 Bytes