This was a pretty good game but it played extremely slowly on my pc (100P, 48M RAM). The limited selection of unit types was somewhere between intriguing and annoying. I ended up with tons of long swordsmen and cavalry to fight with which was different but successful. I didn't like the lack of a granary or any town centers although that did make the scenario more challenging. The one granary that did exist got destroyed as soon as I found it. I think I played the scenario in the wrong order, because I busted through my ally's wall to get to all those gaia units near the start and built an army first before getting to the base with the cats. I think I was supposed to get to the cats first and bust through the forest to get the gaia troops but no matter - I needed both spots to win anyway. I think the scenario was designed pretty well but it felt tedious because of the bad lag. The map was nicely designed with the player being routed in certain directions by cliffs, walls and forests but again, it lacked the flair of the exceptional maps. Overall, the scenario had an excellent concept that just didn't quite work well for me probably because of the lag. Also, it was a lot of trial and error to figure out where to go and the whole thing was on the tedious side instead of the fun side. I loved the map in the instructions, though - that's the best I've seen! Nice job.