This was a pretty bland game. It became pretty dull after the maze at the start. I really liked the countdown at the start since it made the mission seem urgent but because standard victory conditions are on to make the timer work, you can also win by either holding the artifact or by conquest. I wiped out red's whimpy little base and won by conquest without ever finding the island the instructions talked about. That's a bug in my opinion. The way around it is to set a timer for red to win. That would at least force the player to complete the scenario as described. The big problem with this scenario was there was too much walkin around the map looking for stuff and not enough action. The map was decent but not extra special.