I'm pretty proud of this scenario, based on my island home's history. Centuries ago, the Beothuk's predecessors (the maritime archaic indians) fought off the invasion of the Vikings. But when the Europeans discovered the island, the English joined forces with the native MicMacs to wipe out the Beothuks. Later, the English relegated the decimated MicMacs to the isolated south shore. This, of course, is an incredibly gross oversimplification. Some say that there never were more than 1000 Beothuks, and most of them died from imported diseases when the europeans arrived. Who knows. This scenario ignores the French, Basque and Portuguese attempts at colonizing, but they could probably be added. The resources are very generous, with a heavy emphasis on fish, as befits my island's history. All in all, it's pretty evenly divided. hope you like it!
In terms of multiplayer games, not sure this one will be fun to play. Each player position has strengths and weaknesses, and all are near abundant fish.
Each player positions give different strengths and weaknesses. The brown player is probably in the most prone position (between all players), and although the blue starts with plenty of shore fish, other resources are limited (must get to main land early). Appears to be a FFA map only (I wouldn't like to play teams on this one).
Marsh land in the centre looks okay, and is based on Newfoundland. Plenty of fish (including shore fish).
Map Design: 3
Overall lay of the land allows for plenty of resources. Actually, you have so many shore fish at the start no need to touch a berry bush until late in the game! Some of the land around the edge of the map makes is hard to navigate.
Generally about Newfoundland, but no real depth into story. Couldn't really tell if a single player or multiplayer scenario?
Unless you like trying some new maps on MP, I would miss this one. I would only use for a 4 player FFA.
[Edited on 07/11/09 @ 10:51 PM]
Posted on 11/13/09 @ 11:52 AM
Style: Build and Destroy
Map: Newfoundland Island with Canadian coast
Each player starts in unique strategic positions, but each has weaknesses brought about from map design.
There is a decent challenge to the map, as each starting position more or less has certain weaknesses as well as bonuses.
It is a bit more than being based on a real map, as a rough outline of the story has been provided as well as the map having noticable features.
Map Design: 3
Features make for strategic choices but some parts are cramped, the distribution of resources seem to affect some players more than others.
Basic instructions with grammar mistakes, but gives a general story to the map.
A few little tweaks may help this map out, maybe one to avoid unless you are Canadian!