<strong> You start in the tool age with three scouts, a peasant, Mor Havoc, Amon Rah and 4 priests. Mor Havoc, Amon Rah and the priests are being held captive by player2 and will soon be executed. You have three enemies one of which is random and starts in the stone age. Player 2 starts in post iron and player 3 in bronze. You have a gaian ally somewhere in the wilderness that you must find. Your objectives are to find the ally, build a strong enough force to rescue Mor Havoc and take him to the ruins of Sanubi. MOR HAVOC MUST NOT DIE! Multiplayer also : No
This is an excellent scenario with a couple of minor problems that really need to be fixed. You start with 3 scouts and a villager and your goal is to find a gaia village and then rescue your hero Mor Havoc who is imprisoned inside enemy lines. The problem I had was that it was not possible to keep Mor Havoc alive long enough to rescue him. He got attacked by heavy cav and comp bowman and I just couldn't convert them fast enough to survive. If the prison was completely walled off, it would work correctly, I feel, since the comp would never attack you. Also, once you free Mor Havoc, the instructions state that you must take him to the ruins. The only problem is that there are 2 ruins. The one that is not the goal should be removed to avoid the confusion. Those couple things aside, this is a fabulous scenario. Once you find your base, the computer attacks relentlessly. You've got enough resources and troops to hold them off but it's not easy. Once you do build up, you've got to fight thru many towers and lots of cav to rescue your hero and the ruin goal is on an island to the side of the map. I love that cause you've got to build trannies to get across but the water is swarming with jugs. Very challenging! The rest of the map is great too. So the bottom line is that it's pretty impossible to win as is, but with a couple minor corrections, it will be a sure winner. Great job!