two armies come from the west in order to conquer the two tribes to the east. Player 1&2 are allies and are the two invading armies. Player 3&4 are at a neutral stance while they try to battle the invading armies. Player 1&2 are able to have a allied victory, while player 3&4 cannot. The invading forces cannot establish a towncenter, because they are invading. Player 3&4 cannot discover Iron technolgy. In the scenario, there are some tribes that will join your force if you discover them. Singleplayer also : no
This is a 4 player conquest scenario with an interesting concept behind it. Players 1 and 2 are allied attempting to defeat players 3 and 4 who are not allied. Player 1 starts in the Iron Age while the rest start in the Bronze. No player can advance ages. Players 1 and 2 do not start with and cannot build town centers but players 3 and 4 both have tcs. Gaia units are scattered accross the map but they are mostly villagers. The big problem with this scenario is that players 1 and 2 start with decent sized armies while players 3 and 4 start with tiny armies. Players 1 and 2 will just rush the others and win without any problems at all. Plus, players 1 and 2 can collect resources and build troops, just not a tc so this scen is very unbalanced which pretty much ruins a nice idea. Great idea but not so great implementation.