Everglades was designed to be a reasorce rich battlefield with lots of swamp. Four players start in different sectors of the map with the same amount of stuff. There is plenty of food and wood, but there is not much gold or stone. Have fun! If you find any problems or suggestions, please state them at firstname.lastname@example.org.
No defensive positions on this map. Not much use for stratagy either. Rush all the way. Its standard victory conditions, however there's no ruins, artifacts, and not enough resources for a wonder.
Posted on 11/12/09 @ 07:41 PM
Style: Build and Destroy
Map: Almost completely shallows, with several land spots for buildings
Very poor due to a number of bugs. Firstly, lack of resources and secondly, lack of land. You have to travel quite far to each enemy.
Some players get more land/resources than others. Map is not balanced.
The entire flood/marshy land concept is quite creative. Shame that it wasn't put to good use here.
Map Design: 3
Land resources not enough, as well as land itself (hardly any room to build). You start with 4 centies, and without these your attack force would consist of very little (due to resource restrictions).
Spelling and grammar mistakes, and quite basic.
From a design point of view this is worth looking over. However, in terms of playability - I would avoid!