This is a 4 player ruins victory condition scenario with a Stone Age start and default resources. Temples are disabled for all players. The map forces play to be somewhat linear as cliffs divide the map into 4 rows with the only way to move between rows at the very edge of the map. You can always use ranged weapons to shoot across the cliff but the player on the bottom has a severe disadvantage. The design really limits gameplay and flow. The victory condition is to capture the 4 ruins only - you do not need to hold them for 2000 years.