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Conquest of Burro-Negros

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Angel SpineMan
Map Design5.0
This is an excellent scenario but it tends to be somewhat on the easy and tedious side. The instructions aren't quite as clear as they should be except if you look in the hints section first. In my opinion, the information in the hints should be right in the instructions. Basically, you must completely destroy 3 civs, find two artifacts and knock down a wonder. You must accomplish all this with the Babylonians who have their Siege weapons and their Academy units disabled. This all takes place on a gorgeous map with lots of detail and excellent resource placement. You really have to look hard to find gold and scouting the map is a high priority. There is plenty of water and tons of trees so a heavy dose of war galleys is in order (babs don't get better than galleys). Chariots can be used as your land units and you really never need to go Iron if you don't want to, but it's fun anyway 8^). The only unfortunate part of this scenario is that after surviving the initial problem of finding a home, you are never in danger of losing. You will always have wood available and therefore, always have food. With an unlimited supply of those resources, you will win eventually. In fact, it seems as if all of the computer players are set on Passive and none of them really do much at all. This is screaming for some better ai. Playability and balance both take a hit because of this problem. Overall, I really did enjoy this scenario. The map was great and the creativity was good. I loved how gold was so restricted - it made those big units a little more costly. Good work.
Steve Ryan Quite a good scenario with a lot of detail and hard work going into the design of the map. You start with a priest and a few troops on little island. ; You must leave to get resources and will bump into many enemies. ; The feel of being in the South American Jungle was quite strong (except for the elephants but then I guess AOE didn't come with Lama's and Jaguars) Worth playing (goes a bit slow on a Pentium 90) 6/10
skald I tried this out in test mode to check the balance. Angel Spineman's assessment is correct. The designer has given all but one of the computer players a Personality of either Passive, Defensive, Passive Aggressive, or Aleatorio (Random in Spanish). In my experience Random personality often equates to no personality. After playing for about half an hour nothing seemed to be happening unless I deliberately initiated some conflict myself.

[Edited on 08/02/08 @ 08:25 PM]

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HGDL v0.8.0

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Map Design5.0
Favorites: [Who?]0
Size:76.00 Bytes