A highland game that allows for good use of towers if you get out early and keep your towers updated. Win format is through conquest and competition is high. Resources are fairly plentifull but are only found in fairly small pockets. Again, the hold and win strategy may not be the best way to go. Singleplayer also : no
This is a 2 player, conquest victory condition scenario with a Stone Age start and default resources except for high stone. The map features many small cliff tops which each player should try to control because of the height advantage they provide. Player 1 has the advantage in food and wood availability and there is a third player thrown in which is played by the computer. Other than the small cliff areas, the map is pretty plain and has no water. I like the idea of this scenario but it wasn't implemented as well as it could've. This should be a balanced four human player map with no computers and the map needs some more variety with some rivers and more trees. Also, most of the resources should be concentrated by the cliff areas to give more purpose to the cliffs. Great idea but implementation could've been much better.