This is a 4 player, standard victory condition scenario with a Stone Age start and default resources. The map features a river dividing the map into two halves. No shallows connect the sides and mountains of elevation line the edges of the river on both sides. Each player also begins with a ruin and an artifact, but my guess is that players will construct walls and towers on each side of the river to prevent invasion and build a wonder since the map is built especially for defense. I think that disabling wonders and forcing the players to invade the other side would make for a more active and challenging scenario. The map is nicely designed with plenty of resources. Good job!