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Author |
File Description |
Loke |
Posted on 03/03/98 @ 12:00 AM
File Details |
Difficulty: |
Moderate |
Playing area is the northafrican desert, the berb's has been annoying the roman outpost to much. It's time to deal with them. This is a moderate scenario with no construction possibilities. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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skald |
Posted on 06/13/08 @ 08:19 PM
Player has control of a remote outpost in the desert. Walled in, some towers, a few swordsmen and a few archers, a couple hellies, and a scout if you can keep him. You don't have any resources and no villies. So you can't build anything and can't get any more troops and you can't repair your towers. You have priests so you can heal your troops.
The opponent has 25 villies, unlimited wood from unlimited trees, and unlimited food from farms. He has archeries and barracks to produce as many troops as he wants. He raids the outpost periodically. He bronzed in 9 minutes.
The author has rated this moderate. Maybe an initial rush took out the opponent. I stayed inside the compound and the situation reached equilibrium with lots of opponent troops scattered across half the map. I didn't want to leave the compound and get wiped out. Your mileage may vary. |
skald |
Posted on 03/21/10 @ 03:40 PM
Berb
Playability: 3. We are in a small fort in the middle of the desert. We have archers, 2 heles, a few towers, some infantry to guard the gate, and one cavalry unit if we can rescue him alive from where he starts surrounded by enemy at the beginning. The CP has lots of troops, 5,000 of each resource, 20 villies and lots of forest to make wood and farms. CP is limited to Bronze. There are lots of ways to play this. If you stay in the fort and just snipe at the villies, after 4 hours all the villies will be dead. The enemy troops never seem to make a successful mass charge but they spread all over the bottom half of the small map making it hazardous to venture outside the fort. However, as long as you keep your cav unit healed, you can make quite effective raids against any target of your choosing -- villies, troops, houses. It would have been more playable, about a 4, if the player was notified of the actual victory condition.
Balance: 2.5. You are perfectly safe behind the fort walls for as long as you want to wait. There is stiff resistance if you attack outside the walls, and some provocations will trigger a mass charge against your raid unit.
Creativity: 2.5. Maybe a 3.5 if the player was notified of the actual victory conditions. Nicely configured map and victory condition.
Map: 3.5. Small desert with still enough room for raid and snipe. The fort is actually set on an elevation to increase the effectiveness of the towers. There is no gold, but lots of forest for the enemy to chop down. A flaw in the map has single trees within hele range of the walls and the CP will pour literally a hundred villies into deadly hele fire, one after the other, just to get one of those trees, ignoring whole forests elsewhere on the map.
Story etc.: 1.5 Would be about a 2.5 or 3 if the player had been informed of the actual victory conditions.
Comments: Recommended for download, once you have been informed of the actual victory conditions it becomes much more entertaining to play. OK here it is: after playing this through several times for 5 hours, 4 hours, overnight!, etc. during one try I had played so long the CP had clear cut all the trees protecting one of the artifacts (the one next to the cav unit at the beginning of the game) so I blued it and told it to go home. Just for fun I tucked it into a little flagged area between a priest and a tower for safekeeping. I was Victorious! ! !?? The victory condition is to get this artifact into that flagged area. Strikingly missing from the instructions and hints and totally misleading for the innocent uninformed player.
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HGDL v0.8.2 |
Rating |
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2.6 | Breakdown |
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Playability | 3.0 | Balance | 2.5 | Creativity | 2.5 | Map Design | 3.5 | Story/Instructions | 1.5 |
Statistics |
Downloads: | 177 |
Favorites: [] | 0 |
Size: | 95.00 Bytes |
Added: | 03/03/98 |
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