This scenario looks promising enough at the start but peters out sadly. The balance is terrible; once you found your companion you can't lose if you're clever enough not to run into the only serious ambush. Once you know where you shouldn't go you find you have to solve some puzzles, something I like to do but these were rather easy. The real problem is, you can't possibly win this scenario because the designer forgot to set the VCs as described in the scenario instructions. You have to win by conquest instead of by bringing 8 artifacts to the allied town of Persepolis. The map does have a few nice tricks but much of it isn't filled in at all. The instructions are scanty (and wrong); there's no text for when you win or lose and there's no bitmap, which explains the sad creativity rating. If more work had been spent on this scenario it might have been something of a classic.