This is a 2 player standard victory condition scenario with an Iron Age start and default resources. The map is divided into two equal halfs by two rows of cliffs with only one crossing in the middle of the map. The crossing is guarded by walls 10 layers thick. The rest of the map is pretty dull and full tech tree is turned on. To me, the only strategy worth considering is to "wonder rush". That is, build a wonder ASAP and defend the one crossing. This really needs more crossings and less defenses to enable the players to interact more. Interaction always makes for more exciting games.