Mission Name: Domitian's Persecution
Mission Designer: Rakovsky
Scenario Version: 2.0
Rise of Rome or AOE: Rise Of Rome
Single Player or Multiplayer: Single Player
This scenario portrays Domitian's Persecution of 93-96 AD and uses an accurate map of Italy, Greece, and western Turkey.
I beat this mission myself on the Hard setting. Each objective is easy to meet, and you can win without attacking any enemy Players besides the Gaia Lion Kings. But there are enough Victory Conditions that the challenge is in making sure that you meet each one.
In this scenario, you use historical figures to accomplish individual tasks. For reference, here are your characters' names next to their units' names:
Glabrio - Centurion unit
Epictetus - Priest unit
Epaphroditus - "Corlis" Hero unit
The Disciple John - "Mor Havoc" Hero unit
Domitilla and her 2 sisters - 3 Composite Bowmen
The dilemma in choosing the units for the three women was choosing a unit type that could appear female. The Composite Archers with their long clothes seemed the best match.
Another challenge was that I wanted to have a Bown prison house burning in Terracina to match Domitilla's martyrdom in a burning house. There is a trick to creating this special effect. I put a Bown house there and gave Aqua a Stone thrower and set Aqua to enemy against Brown.
Next, I put Red soldiers a few tiles away from the stone thrower and set Red as Aqua's enemy. Unfortunately, in my playthroughs on HARD, the Stone thrower either destroyed the House before the Red soldiers destroyed the Stone thrower, or else the Red soldiers destroyed the Stone thrower first. So I gave up the "burning house" special effect idea and put a bunch of Aqua enemy archers near Terracina instead.
The scenario is part of a series that I made about early Christianity that can be found in the Heaven Games Granary:
I updated this scenario today by adding in decorations like Roman flags and renamed the file as "Version 2.
Posted on 01/23/21 @ 05:45 PM
I think this scenario is nicely made but...
- It's not challenging enough for an experienced player.
- Letting your units killed after they've accomplished their task is not my thing.
- Improvements to the map design can be made, it's not bad though.
In all, it's a scenario that's made with love and care for the game.
rakovsky File Author
Posted on 01/26/21 @ 10:15 PM
What improvements would you suggest making to the map design (your third point)?
The only challenging ones in my series are numbers 3 (Thomas' Mission to Indo-Parthia) and 5 (Nero's Persecution).
With #3, the Kushan army is advancing onto the Indian capitol, Taxila, and you have to go north and convert Taxila's red units and then use them to defend Taxila's capitol while you also accomplish other objectives. In other words, you don't just defend a city, but rather you have to convert a city and then defend it.
Actually, my original intention was to combine missions #5, 6, 7, and 8 (Domitian's Assassination, which I just submitted) into a single scenario. It would have been challenging, but it also would have become too unwieldy.