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Author File Description
File Details
Number of Scenarios: 2
Difficulty: Hard
Version: Rise of Rome
I've done my best to make this game a bit adventurous with some puzzle aspects too.

Hope you like it :)

Last version; dd. 21 april 2020

Made with RoR HD (upatch 1.1 r4)

AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.7
Playability: 4.5
Everything seems to work as intended and the gameplay is quite original. The way this scenario combines classic gameplay with puzzles is very neat, as they aren't separated but instead you're expected to keep figthing a naval battle while you figure out your next move down on the continent. If I have any complaints it would be that this is not a scenario for the impatient player, and there are a lot of situations where you'll just sit idly and wait for something like a priest to recharge. Also there were few times where I felt like the next step of the way was far from clear, as key units and buildings are placed in well hidden locations with no hint where to look (mostly the priest near the start). As with any puzzle scenario replay value is quite limited, but that shouldn't be considered a large detriment to a scenario like this.

Balance: 4.7
How do you grade what is mostly a puzzle scenario on this feature? I mean, there is also some RM gameplay here and I suppose there are quite a few moments where you might fail momentarily, but during no point did I actually feel there was any way of me being overpowered by the computer players. The logic of the scenario wasn't too hard to figure out once you realized which buildings were disabled and why. Even though there was a lack of immediate threat the scenario doesn't cease to be interesting because you feel it is too easy, which I suppose is all you can ask.

Creativity: 5
Coming up with original puzzle gameplay these days is quite a feat, but this scenario does it. I'm fairly sure I haven't seen this done before and if it was I expect it wasn't done this well. There are no radical new map design tricks but the gameplay more than makes up for it.

Map Design: 4.7
When I first downloaded this map I was like "the map design is excellent in spots, but very bland most of the time". As of mid-November when I'm writing this review, this has been massively improved. It's not brilliant, but at this point it is clear to tell that effort has been put into the terrain of every part of the map. There are still a few things I'm not too fond of like the overreliance on grass paths over patches, the way shallow tiles are often neatly ordered and the other ways objects are often stacked together in a bit of an unnatural way, but in all the terrain is looking really good. Is this all done with the original editor? If so that is quite a feat!

Story/Instructions: 3.8
"This scenario is not based on history but it could have anyway", the history section reads. That it pretty hilarious. The story of this scenario is slightly unclear, has a few writing errors and doesn't go deeper into the situation than it has to, but it gets the job done. The instructions are at least clear enough to understand what needs to be done, figuring out how is left to the player. What I would've liked was a bit more information on which buildings are disabled so that I don't end up deleting my TC assuming that I'll be able to rebuild it. :P

The wrap:
You know me, I only write reviews to highlight the good stuff which I believe goes unnoticed in our DL section, and this is one of those scenarios. It's not the most exciting, but a rather peaceful ordeal which requires a fair amount of critical thought from the player. If you like that kind of stuff this is strongly recommended.

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HGDL v0.8.0

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Map Design4.7
Favorites: [Who?]0
Size:441.78 KB