|
Author |
File Description |
rakovsky |
Posted on 07/23/19 @ 11:14 AM (updated 09/22/20)
File Details |
Difficulty: |
Easy |
Version: |
Rise of Rome |
Author: Rakovsky
Date of submission: 7/23/2019
AOE1 or ROR: ROR
Single Player or Multiplayer: Single Player
Version: 3.0
This is the first scenario that I've made my own map for. I made it for a campaign. I made it with ROR "U Patch" and it works on my own computer, but I want to see how it fares on others'.
In order to play this scenario, you must be Player 3 (Yellow), so you must play it by starting it from the Single Player Scenario menu.
In Version 3.0, I made it so that when you get a Victory, it doesn't say that your allies are defeated. Also, you can't build military buildings other than barracks.
|
Author | Comments ( All | Comments Only | Reviews Only ) |
---|
rakovsky
File Author |
Posted on 07/27/19 @ 12:51 AM
NOTE: THIS MAP WAS MADE FOR THE RISE OF ROME VERSION.
This is a simple scenario. It is one in a Series of Scenarios that I made about early Christianity that can be found in the Heaven Games Granary:
1. Gethsemane (30-33 AD)
2. Conversions and Catacombs of Rome (41-62 AD)
3. Thomas' Mission to Indo-Parthia (46-51 AD)
4. Abgar V's Mesopotamian Campaign (49 AD)
5. Nero's Persecution (64-67 AD)
6. Josephus Takes Command of Eastern Galilee (66 AD)
7. Josephus Retakes Tiberias (66 AD)
8. Nero's Killing (68 AD)
9. Domitian's Persecution (93-96 AD)
10. Domitian's Killing (96 AD)
11. Journey to Edessa (177-212 AD)
[Edited on 07/05/21 @ 11:39 AM]
|
Granite_Rocks (id: S_Bishop) |
Posted on 08/03/19 @ 10:21 AM
Hey good job on making this level. I was able to finish it. It's neat to see a scenario from the Bible. I'm working on a level about Cyrus the Great and him helping to rebuild the temple of Solomon in Jerusalem. |
rakovsky
File Author |
Posted on 08/12/19 @ 10:03 PM
Nice. Simplicity in designing your own missions is one of the special features of AOE1.[Edited on 08/12/19 @ 10:04 PM]
|
rakovsky
File Author |
Posted on 06/22/21 @ 12:48 AM
Augusto,
Thanks for replying.
When I made the Scenario, I wanted your Player's color to be Yellow. The only way to do this in AOE1 is to make you play as Player #3.
Since you said that you only had one villager and played it in the Scenario Editor, I take it that you were playing as Player 1, which is who the Editor always forces you to be when you click "Test" in the Editor.
In order to play the scenario correctly, you need to launch it from your Single Player -> "Scenarios" menu in your AOE1 game and play the scenario as Player 3 (Yellow).
I included a Walkthrough in the README file. As Player 3 you start with about 11-12 villagers.
Historically there was a little fighting in Gethsemane, but no one got killed, so it's practically impossible to replicate that fight in AOE1 in terms of Victory Conditions beyond what I did.
In AOE2, there is actually a "Gethsemane" scenario with the fight scene:
http://aok.heavengames.com/blacksmith/lister.php?search=gethsemane
When I made my AOE1 scenario, I had not yet known about the AOE2 scenario.
In my opinion, the AOE1 Gethsemane scenario is nice just to give a little drama play about Holy Week as historically accurate.[Edited on 06/26/21 @ 04:06 PM]
|
rakovsky
File Author |
Posted on 07/25/21 @ 05:05 PM
MAPMAKING CHALLENGES
1. One problem or quandary that I had while making this was the fact that Jesus in most of the scenario's story is a walking figure, but in His entrance on Palm Sunday, He rode on a donkey into the city.
The way that I resolved this was that I had you find a riding unit and ride it into the city, but you also have a 12th Villager, representing Jesus throughout the scenario, and I told the reader to chalk up the inconsistency to artistic license. I wrote in the README: "Just imagine that the horse switched riders at the Barracks, or that your meeting in Gethsemane is happening at a later time."
I guess the idea of the horse switching riders is the best way to resolve it.
2. A second problem was that Jesus drove out the moneychangers but did not kill them. Yet the only unit that you can drive out without having to fight them to the death is the villager unit. Yet if I use a villager unit for the Moneychangers and put him on the Passive Personality, then sometimes the villager unit stays until you drive him out and sometimes he leaves the Temple on his own.[Edited on 07/25/21 @ 05:42 PM]
|
rakovsky
File Author |
Posted on 08/11/21 @ 03:46 PM
I thought about using Den cekke's Unique Wonders Mod to add a special temple for Jerusalem, but there are a few things that hold me back:
1. Den cekke's Mod uses the Temple of Solomon, but the 1st century Jerusalem had the "Second Temple", which replaced Solomon's. Still, our recreations of them in art look roughly similar.
2. I expect that most players aren't going to install a special Mod to play my Scenario, although I could make two separate scenario files, one for the Mod and one without it. In general, I think that fewer Mods are better when making scenarios.
3. The current version of the scenario as I have it is OK and uses a standard AOE ROR temple building. |
HGDL v0.8.2 |
Rating |
---|
2.0 | Breakdown |
---|
Playability | 1.0 | Balance | 1.0 | Creativity | 2.0 | Map Design | 3.8 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 475 |
Favorites: [] | 1 |
Size: | 48.68 KB |
Added: | 07/23/19 |
Updated: | 09/22/20 |
|