Blue Vs red.
Even if at the end nobody asked for it,i struggled and found enough tricks to adapt it for a 1Vs1 :)
The wonder to defend is now teal the red has restrictions as nerf and if he attacks teal he loses under 3min meaning that he has to give a final charge or give an opened road to his allies.
The blue has more responsabilities and the red is more chilling to play. have fun! :)
Bug fixes: Red now can go iron with his Academy and blue doesnt lose anymore by attacking orange.
Bug fixes : Orange helepolis prevents red from building houses to block the waves.
+1 gold mine and 1 fish for blue.
- fixed a forgotten point : red can't build town centers anymore, the teal tower can't reach the green house anymore.
-The red's mirror tower has been replaced by a green one since the red's manual range was too long.
-The orange helepolis range (yamato post iron) now protects fully the orange wonders and prevent red from building there.
-The top left side of the middle blue's tower has been reinforced with fortifications.
-Both player lose if they destroy red's barracks or stable but the player doing it is considered as defeated.
-The 2 red's zenobia towers have been replaced by 2 gaia balista towers with 7 range.
-Now that orange's wonders have 600hp the 2 75hp house timing has been removed resulting in the first brown wave to be released 50hp earlier, the second brown wave 50 later and the last wave 150 hp later.
- Red could repair the teal buildings to prevent blue from repairing the teal's wonder, Teal now has infite wood and stone to fix it.
Win condition updated & red house win condition fixed, instead of losing when you destroy south green barracks you now lose when you destroy the left grey barracks or the center red mirror tower.
[Edited on 08/04/20 @ 10:33 AM]
Luna Lynn File Author
Posted on 06/19/19 @ 04:01 PM
Red gameplay preview if interested here : https://www.youtube.com/watch?v=EiGW69BekT4
Blue gameplay preview : https://www.youtube.com/watch?v=5kKgPoqom00&t=380s