These are geographical maps that I had made while creating my Ages of Mankind campaign. They include Mediterranean West, Mediterranean Central, Mediterranean East, the Upper Middle East, Anatolia and its southern sea, Canaan, and Alaska.
There were no Playability problems, since you just need to add Players and it was meant as a Player-less map. Personally though, I think it's better when a designer gives you a version of a map where the Players are set in their historical locations.
This is one of my main criticisms, in that some Players will start in locations where there are no berries nearby, giving them a major starting disadvantage. This is due to their random placement, as the Map doesn't include Player locations. An example of a real world map that does include the starting locations is "8 real world maps".
It was very creative to make maps that corresponded to real world regions. The designer also did a good job adding a full range of natural resources, and plenty of them. However, I think that there should be more changes in elevation in at least some maps like the Middle East (North) one.
Map Design: 4
The design was mostly good in that it corresponded to real regions. But it had a drawback in that some parts are skewed in shape or distorted in size. In particular, the "Middle East (North)" Map looks really skewed and distorted, with the Iraq-Iran border, as well as the Levant looking much too small. It has not much of Greece and no Crete.
It was nice that the maps included an instruction story line. But they were just maps and so didn't require anything more.
"Mediterranean East" Map runs from Greece in the west to the Dead Sea in the east.
"Middle East (North)" runs from Eastern Bulgaria to western Iran.
"Canaan" Map runs from western Jordan to the Mediterranean Sea, but doesn't have the Sinai or Lebanon.
These maps are used in slightly modified versions for the "Age of Man III" Campaign scenarios "Bronze Age Collapse", "Alexander the Great", and "Monotheism" scenarios, respectively.
The first and last of those three are historical, rather standard 1 vs All scenarios. The Alexander the Great scenario only lets you build naval and siege forces, so I made a scenario that puts Players in their historical locations with Standard victory goals:
"Middle East (North) Map with Roman-Parthian Wars"