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Varus, oh Varus

Author File Description
Alkhalim This scenario is divided into two phases

- In the first one Arminius and his men must unite enough of the other Germanic tribes under their banner, that they will not make any problems once you start...

- Phase two, in which you need to ambush and defeat Varus and his Legionaries deep within the forest of Teuteburg. The Romans have a huge technological advantage, so choose your moment and angle of attack carefully.

The other tribes:

* Tencteri: By far the biggest threat since they are the only tribe having access to bronze age units. They will likely throw huge numbers or cavalry your way, so you better have a steady defense going. If you can afford to do so, fortify the bridge they need to cross and use that natural chokepoint.

* Chatti: Very aggressive early on, but once you have your first brigade of soldiers ready, you should be able to hold the line against their mix of tool age military units.

* Bructeri: If unprovoked, they will not pressure you. However they sit on huge stone reserves which will greatly increase your capabilites to create walls, towers and slingers.

Also there are various smaller tribes scattered across the map which will gradly join you without any bigger efforts.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design3.2
Playability: 2.3
Was tedious for some parts of it and wasn't very satisfied by killing the four generals and their leader, Varus. It's not something I would want to play again. But it was a nice first-time experience. The bases weren't very difficult to get through once you had an army of about 50 slingers. There wasn't any moments that made you "think outside the box." It was a straightforward, build and destroy scenario. The hills made it slightly difficult to take the ruins but weren't much of a challenge. I shouldn't of spent 1 and a half in game time hours on it (but was playing on speed 2). I would keep losing economy for having some random hole in my walls.

Balance: 3.2
You're given the restriction of staying in the tool age which makes it more challenging. And because only one of the enemies raids you with bronze age units, it doesn't make it that difficult unless you play no walls, no balls like I did and only used houses for walls. I did hate those two gold piles taunting me and reminding me I'm stuck in tool :p.

Creativity: 2
There wasn't much creativity found throughout the map. Nothing that really shot out to me as a puzzle.

Map Design: 3.2
The map design would have to be what was most appealing but there was still a lot that could be worked on. You could use way more terrain than grass, tree's water and cliffs. There are more terrains than those ;). The waterfall looks nice in DE but looked funny trickling down in 2.0 speed, not something you can really fix. I liked the bases on the hills and the addition of a bridge as a choke point to fend off yellow. I also liked how I had to cut across the small section of tree's to get to Varus and his army.

Story/Instructions: 1.8
I think story wise is quite lacking, there were a few lines of text of story. Maybe try giving players more history on the event. The hints were sort of helpful but there shouldn't be more lines of text in hints than anywhere else.

Additional Comments:
Make sure you specify that the scenario is for AoE: DE. It's a nice first attempt. Don't let my advice/ critiques shun you away from singleplayer map designing. It's much better than my first attempt and making a map :D. Try adding little puzzles in your scenario in the future. This is a good starting point and I like your efforts to adding eye candy in places.
Map Design2.9
Playability: 3.5
It plays like a standard B&D scenario, which is fine by me as I love B&D. The enemy bases were positioned nicely enough and the restriction of the Tool Age added some challenge which I can always appreciate.

I was a little disappointed to discover the enemies don't use custom AI or PER files at all. I understand one or two of the more basic opponents not using them but every enemy used a preset AI or PER file .. so technically you are fighting random map AI's.

Balance: 3.5
You start with a bunch of scouts, some walls and a small tool age town. The enemies have a few military units and tool age bases to begin with but will eventually advance to the bronze age. The imbalanced Tool vs Bronze has been done many times by now but I love it all the same. I just wish I weren't fighting random map AI/PER's.

Creativity: 2.5
It's a standard B&D map. I for one love B&D and prefer it over puzzle or mixed force maps but there is some lost potential here. Overall it is average in this department. Not bad, not amazing either.

Map Design: 2.9
The map screams ES-style to me and it would actually fit perfectly into some of their original campaigns. That being said, much like some of their lesser scenarios, this one suffers from being TOO basic (with the exception of the candy bridge).

This map is just too empty for my tastes. There is just too much plain grass space. We have tons of terrains available to us in DE but this map looks as though it were made with RoR. I think more terrain variety and forest mixing would help.

The layout = Good
The detail = lacking

Story/Instructions: 2
There are only 2 lines of instructions. They were clear but you missed an opportunity to enrich your scenario.

[Edited on 05/22/19 @ 03:07 AM]

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