hi,i tested it so there's 2 points that perhaps aren't made intentionally.. the first one is when caesar dies you don't lose and the second one is that you can speedrun the scenario.. that's hard and requires some micro but i did it this way : run straight to the mirror towers area with your camel and caesar meanwhile you have time to upgrade tool age, passing the mirror towers with camel and caesar isn't really hard you just have to build a house foundation to cancel the first tower shot then it gets even easier for the next mirror towers shot cause mirror towers shot can't reach units on a lower altitude so you just have to keep your camel and caesar running on the lower altitude even though there's a tower shot reaching you but it can be canceled by building house foundation again then stop when you arrive at the 2 mirror towers when there's no more altitude wait the tower to miss its shot then count up to 6 (kinda long seconds) and place a house foundation in front of the other mirror tower to cancel its shot ,run, if you did well your camel and caesar are full hp then take your time (wait them to cut wood on the wonder's path) upgrade walls send caesar straight in towers followed by camel, do some micro with caesar to dodge most of towers shot , camel is safe behind him then you passed, you just have to send your camel before to get converted on the way he is not gonna block caesar's path then run straight to the wonder, build walls foundation on the path and on the side to prevent catapults shots and priest convertion (yes they don't attack walls foundation that's trash we know that's why i found ways to prohibit walls in my scenarios), then of course rip the wonder, you won. Then i tried to play it the way you wanted i suppose.. so as roman it's about spaming villagers,being safe till iron age, spam balista pew pew and defend them with scythe chariots, move your army and villagers for a long time till you reach the wonder. Good ideas perhaps requires some enhancements though..
WreckerAZA File Author
Posted on 09/13/19 @ 12:50 AM
Thank you for comment, i`ll work harder to make that map better =)