(updated 02/14/19) Age of Empires Heaven :: Taking back the lands
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Taking back the lands

Author File Description
Luna Lynn
File Details
Difficulty: Hard
Version: Rise of Rome
Hi, this is my second scenario after the huge multiplayer one. seeing that my scenario was firstable only made for duo co-op and was also too hard and long plus rage inducing for some i decided to make a solo scenario where we can chill. I personally enjoyed playing this scenario with some siege sountrack music and chilling music,i recommend playing it on hardest difficulty and at least 200 pop. read about the civilizations you have to pick to balance the game and do not change the scenario settings except the difficulty, hope you enjoy. you can contact me if you need a player to give a try to the co-op adventure one (my first scenario)(i'm lealynn on voobly), i also wanna make it become a 2v3-4 adventure special map but i can barely find a mate to play the duo one and they usually give up.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Luna Lynn
File Author
updated, here is a preview of the scenario gameplay on youtube if you're interested, the video quality is a bit lower than my original video but i hope it will pass in 1080p sry. https://www.youtube.com/watch?v=193smuEU31c&feature=youtu.be

[Edited on 07/29/18 @ 03:39 AM]

Luna Lynn
File Author
reupdated balance red/blue + an orange AI able to help the blue. preview of the gameplay on video, this version is also showing a bit more gameplay fixing than the video. https://www.youtube.com/watch?v=KEZuYuBxNWM&t=52s
Hey Luna Lynn!

I like that you take your time to update your scenarios, from the looks of the video the new update seems to make the scenario a little more relaxing while retaining the challenge. I think the whole "epic siege" concept often falls out flat due to the limits of the game's AI, but your map actually seems to manage to achieve some good balance.

Your map the design reminds me of some of my own early work, in the way that it's great in some parts, but kind of underdeveloped in some others. I really like the way you make those marshes near the starting point and the players dock. Some of the grasslands seem a little dull though, try to mix in some streaks of desert between those grass patches to create the look of dirt, and don't be afraid to spread out some rocks and dead trees in there. You have a lot of potential as a designer, and I'd like to give this map a proper review if I can find the time.

I can see you're an avid commenter in the granary, which is great. You should come say hi on the Forum some time, it's where most of us old dogs sit around. It might help bring some more attention to your new update. :)
Luna Lynn
File Author
Thank you for the compliments and tips :)
Luna Lynn
File Author
In case people are interested about the update changes here's a patch note :

- Fixing n°1 prevents from rebuilding a wall with houses after a breach.
- Fixing n°2 prevents the red player in the multiplayer version to get to the academies wall before the blue player with his transport ships which could be annoying x).

- The first blue town center on the cliff is now in a better shape to use small secret strategies.
- The grey tower attacking the wonder has been replaced by a Medusa who is enemy to red blue and green but in the multiplayer the red can't use the Medusa's catapult to friendly fire the yellow docks since he loses when a grey catapult enters in this area .

Patch note of 01/28/19 :

-For the multiplayer version the brown will not attack the red anymore if the red friendly fires at him or turn enemy to him.

- The yellow now has the strategy "yamato silly cavs" and will rebuild a barrack and a stable with 600 food 600 wood and infinite gold so the red can utilize the yellow in some rare strategic situations.

- The orange will not attack his allies if he is attacked.

- In addition to the Blue versus red multiplayer version i'm gonna post the following useful versions
[Blue & Orange co-op Vs AI]
[Blue & Orange Vs Red]

[Blue & Orange Vs Red & Teal]
- In addition to the custom AI file the yellow needed to have all buildings but barrack and stable prohibited so he can build directly a barrack and a stable in the case he owns a villager.

[Edited on 02/14/19 @ 07:15 PM]

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