In this scenario you are the BLUE player !
If you are 2 players,the Grey slot can be used to spectate by upgrading writing in the government center.
/!\ Learn to set up a scenario or things might not go as the scenario maker expected:
- Go in settings,select the map and read carefully the description to find out the civilizations you have to set for each players, including you!
- /!\ Difficulty : Hardest.
Reveal map : NO.
All technologies : NO.
Resources : Default.
Age : Default.
Victory : Default.
Pop. : 200.
Teams : [-] for all. ( Team are preset )
WARNING : If the scenario is multiplayer, each player must enter in their respective slot color, do not change the color. ( If you're not in your respective color slot all settings will be mixed up)
To make a players enter in its respective slot color, set as many computers as needed before the player enters the lobby, if an order is needed, make the players join one by one to find their respective slot color.
HOW TO ADD THE MAP IN YOUR GAME :
- Click the little red button "Download files".
- Open or extract the zip folder with the help Winrar or 7zip for example.
- Copy the .scx file that's in it and paste it in your Age of empires "scenario" folder most of the time located in C:\Program Files (x86)\Microsoft Games\Age of Empires\scenario
updated, here is a preview of the scenario gameplay on youtube if you're interested, the video quality is a bit lower than my original video but i hope it will pass in 1080p sry. https://www.youtube.com/watch?v=193smuEU31c&feature=youtu.be
[Edited on 07/29/18 @ 03:39 AM]
Luna Lynn File Author
Posted on 08/27/18 @ 01:38 PM
reupdated balance red/blue + an orange AI able to help the blue. preview of the gameplay on video, this version is also showing a bit more gameplay fixing than the video. https://www.youtube.com/watch?v=KEZuYuBxNWM&t=52s
Fisk (id: Fruktfisk)
Staff
Posted on 08/31/18 @ 05:09 PM
Hey Luna Lynn!
I like that you take your time to update your scenarios, from the looks of the video the new update seems to make the scenario a little more relaxing while retaining the challenge. I think the whole "epic siege" concept often falls out flat due to the limits of the game's AI, but your map actually seems to manage to achieve some good balance.
Your map the design reminds me of some of my own early work, in the way that it's great in some parts, but kind of underdeveloped in some others. I really like the way you make those marshes near the starting point and the players dock. Some of the grasslands seem a little dull though, try to mix in some streaks of desert between those grass patches to create the look of dirt, and don't be afraid to spread out some rocks and dead trees in there. You have a lot of potential as a designer, and I'd like to give this map a proper review if I can find the time.
I can see you're an avid commenter in the granary, which is great. You should come say hi on the Forum some time, it's where most of us old dogs sit around. It might help bring some more attention to your new update. :)