Author |
File Description |
The_Patriarck |
Posted on 04/29/18 @ 06:06 PM (updated 05/14/23)
5thLegacy is a large expansion to Age of Empires: the Rise of Rome. The mod currently adds 37 new civilizations, several new trainable units, a handful of technologies, 6 new building graphic sets, improves the difficulty of the computer players, adds walkable farms, and much more. 5thLegacy also tweaks the balance of the game to introduce new tactics and further the strategic depth of the game, without taking too much away from the concept of Age of Empires.
To install: Download the 5thLegacy Main zip file, and move the 5thLegacy mod folders into your "/Age Of Empires/Mods" folder, then load it in UPatch's mod manager.
This mod REQUIRES UPatch HD, which makes the Mods folder.
You can find it here - https://upatch-hd.weebly.com/download.html
For information on Civilizations, check the Tech Tree Primitives.txt file or the Civilization Cards in the "/Age Of Empires/Mods/5thLegacy/5thLegacy Extras" folder.
Feedback is much appreciated.
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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The_Patriarck
File Author |
Posted on 10/27/19 @ 05:53 PM
Barracks angles are unbalanced? (the structure was re-designed to be different than other barracks; however, due to time constraints and lack of knowledge, I was not able to re-make the set the way I am intending to make it now. I will be re-designing several of the structures of the next while (similar style to the Government Centers).
Gallia does not have Barbarian architecture because it is the Gallic Empire, which has a similar history to the Palmyran Empire (they were both once Roman states, but gained independence). Gallia was originally added as a barbarian civ, but the history of Gallia was more unique and abstract than the history of Gallic barbarians, which everyone knows. With the addition of the Celts and Germanics, there was no need to revert Gallia to it's barbarian heritage.
Persia does not have good archery because they would have to have Artisanship and Ballistics, which would have allowed them to get Ballista Towers; consequently, they would be an overpowered civ.
Assyria does not get Improved Bowmen because combined with their fire rate bonus and the low cost of Improved Bowmen, they would also be an overpowered civ.
Luna Lynn, I would ask that you try and use the modding section of the forums for questions regarding modding, or send messages directly to me over Discord, instead of sending them here; because they are not really relative to 5thLegacy :)
[Edited on 10/27/19 @ 10:55 PM]
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Rafael101 |
Posted on 12/07/19 @ 12:05 PM
i know about Roman Galic Empire.
But you have problem because Postumus is only king of this empire XD and you need 7 kings to show in timeleine in game XD.
Can you Do something with AI he knows my starting location and he gets to many resources. he attacked me with full tool age army in 7th minute
All games are based tht i am running and hiding.
Mabye give him resources acordingly to my score? |
Rafael101 |
Posted on 12/07/19 @ 01:15 PM
i LOVE new sentry tower specialy, roman
If you loking cyrenean arhitecture baracks look at angle of Barack yard and walls... angl ef yard is off
and houses are ugly because of water pool the are look like small storage pits |
Luna Lynn |
Posted on 12/07/19 @ 05:11 PM
Hey I was wondering wouldnt you like to add fresh grass in the 5th legacy scenarios? its kinda a only 5th legacy one so its kinda lost there on the granary.. I'm almost done releasing my next scenario Holy forest worked 70 hours on it for now and i hear they plan to delete the site xD |
The_Patriarck
File Author |
Posted on 12/08/19 @ 04:11 PM
Actually, right on Wikipedia for Gallic Empire it has
260–268 - Postumus
268 - Marius
268–270 - Victorinus
270–274 - Tetricus I
274 - Tetricus II
I'll look into the Barracks; I'm actually remaking it already (its the first one I'm remaking).
I'll add Fresh Grass to future updates of 5thLegacy, of course with your permission. I don't know if the site is being deleted. It seems to me like it is changing, but not necessarily being deleted; I could be wrong, hopefully not though.
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Rafael101 |
Posted on 12/11/19 @ 11:26 AM
you Have Vrincigetorix in galic :P
i like dravidian civ
can you do something with AI, he is to strong in early game |
ntn634 |
Posted on 02/02/20 @ 12:17 PM
REALLY AWESOME!!!
REALLY AMAZING!!!
There are so many things, I can't how to play :)
I was very surprised about the new terrain's graphic, the new units (including gaia), the 'new button' of technologies, training units and all of the civilizations (Not completed, right? Are there all 58 civilizations?)...
I'm Vietnamese and I was even more surprised because Sa Huynh (Sa Huỳnh) and Van Lang (Văn Lang), two ancient Vietnamese civilizations were added!
And the new units', buildings' graphic of Phoenician/Philistine/... (5), Iberian/Celtic/Germanic (6)...
You spent a lot of time to do it, didn't you?
I really want to learn to creat a Mod like that! ^^
Thank you so much!
Sorry for my bad English : |
ntn634 |
Posted on 02/02/20 @ 12:23 PM
Rating: 5
(Insert Rating analysis here)
Additional Comments: (Comments above)
[Edited on 02/02/20 @ 12:24 PM]
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pojkvaskern |
Posted on 06/02/20 @ 06:22 AM
This mod is truly amazing. The civilizations are well balanced and the combination of new and old content makes this the perfect mod. Great work!
I have noticed that when you have reached your population limit you cannot sell and buy resources at the Trade Workshop (you need to build more houses before you can proceed with this). Is it supposed to be this way? It seems like the sell and buy options are considered as units and therefore they cannot be "built" unless you have enough space in your population count. |
Gerrit Kruger |
Posted on 08/12/20 @ 01:05 PM
I think with just the farm change making you walk over it, the unit walk path que and auto exlpore is already enough for me to say its a great mod!
I wouldve liked the following though which made AOE2 so much more enjoyable for me:
1) Farm queing in your granary.
2) Population counter at resource bar instead of going to houses just to view it.
3) I wish i could do the og campaign through the mod :-).
4) Unit spawn flag so i dont have to manually move units everytime they spawn and instead move to the flagged position automatically.
5) Options to add or remove certain parts of the mod( for instance to enable/disable the trade market or mercenaries).
6) Some units hid too much in the enviroment like behind trees so idk how to solve that but worth noting.
I know this looks like a lot of complaints and requests but beyond this i think this is probably the best mod to ever happen to this game.
Can someone please tell me if it is even possible to implement these requests so that i wont have to bother anyone with these questions in future XD.
All the best!
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