(updated 11/27/18) Age of Empires Heaven :: 5thLegacy Mod v1.32a
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5thLegacy Mod v1.32a

Author File Description
The_Patriarck To install: Download the 5thLegacy zip file, unzip it into your "/Age Of Empires/Mods" folder, then load it in Upatch's mod manager.

This mod REQUIRES Upatch HD 1.1 R4, which makes the Mods folder.
You can find it here - (http://aoe.heavengames.com/dl-php/lister.php?search=upatch+hd+1.1) - Download at Upatch's Weebly website

For information on Civilizations, check the Tech Tree Primitives.txt file in the "/Age Of Empires/Mods/5thLegacy/5thLegacy Extras" folder.

Feedback is much appreciated.
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File Author
Before updating the mod:
Unload the mod before you unzip it in your mods folder, not doing so may cause the game to crash when starting a match. If that happens, just play Upatch without the mod, then load the mod and it should work fine.

the lastest version (1.32a) is available, enjoy!
v1.32a is designated as a patch to fix the Honshu map type.
Updated: November 25th 2018.

If Explorers get glitched, just tell them stop or stand ground, they should start walking again.
The RocknRor version has been fixed and I hope to include it in the next update.
Join the Discord to keep up to date on changes to 5thLegacy, discuss the game, and report bugs: https://discord.gg/pTb4WeH

Added Xiongnu civ.
Replaced Scythian civ with Thracian civ.
Changed Oasis map type to new Honshu map type.
Added "Shadow" Technologies for Farms and Roads.
Added "Shadow" Technologies for most Technologies for all new Civilizations.
Added Tall Grass, Rough Grass, and Cactus Patch as hidden terrains in Scenario Editor.
Added Pillar object for Gaia in Scenario Editor.
Added Index to Tech Tree Primatives.txt file.
Added "New" Terrains section under Technology & Other Changes section.
Added @2.1-FTT Civilizations section under "New Civilizations" section.
Finished and remade Atlantis AI strategies.
Improved most new Civilization AI strategies.

Changed costs for Legion and Centurion upgrades to 1600 Food and 800 Gold.
Battle Axe upgrade now requires 90 Food and 50 Stone.
Horse Archers: reduced Melee Armor by 1, -5 Gold cost. (Heavy Horse Archers still have 1 Melee Armor)
Shore Fish now contain 200 Food instead of 250.
Salmon and Tuna Fish now contain 300 Food instead of 350/400.
Changed cost of Plazas to 1 Wood and 1 Stone, instead of 2 Stone.
Adjusted the stats of Hero units to match the stat changes of other units.
Privateers now do 2 'Damage' vs Buildings (3 Pierce attack + 7 Bonus damage)
Heavy Catapults: now do +4 'Damage' vs Priests.
Broad Swordsmen: Removed Hp bonus (Hp is now 70).
Composite Bowmen: +5 Hp, +5 Gold cost.
Egypt: Lowered "Chariot" Hp bonus to +30%.
Babylon: Lowered "Tower" Hp bonus to +75%.
Hittie: Removed Ballista Towers.
Persia: Lowered "Elephant" speed bonus to 40%.
Yamato: Changed work rate modifier (-5%) from Foragers to Woodcutters.
Choson: Changed Tower range bonus to +1, and an additional +1 in Iron Age.
Aksum: Added Triremes and Heavy Transports.
Philistia: Removed Heavy Camel Riders. Changed work rate modifier (-5%) from Woodcutters to Farmers.
Han: "Heavy Infantry" gain +3 Attack in the Iron Age {normally +2}. Removed Cataphracts.
Baekje: Increased "Chariot" Wood cost reduction to 20%.
Castro: Added Camel Rider and Heavy Camel Rider.
Nok: Cannot research Iron Shield now, added Improved Bow.

Optional Technologies are not automatically researched in Post-Iron Age or Full Tech Tree now.
All original AOE & ROR civilizations can now be used in Full Tech Tree matches.
Fixed issues with AI Players in Post-Stone Age starts.
Fixed some issues with Full Tech Tree games.
Fixed names and added icons to AOE/ROR Cheat units.
Added missing info to Farming upgrades.
Added missing info to Juggernaught unit.
Added missing info to Plating upgrades.
Added missing Nok info to Mercenaries under "All" in Civilization Changes section.
Added missing attack info to Composite Bowmen.
Fixed Iron Age issues with Composite Bowmen and issues when placed in Scenario Editor (still considered a different unit than Improved Bowmen).
Full Tech Tree now disables Privateers and Fire Galleys.
Rome: Slaves should have proper Hp in all Ages and starting modes.
Troy: Metallic Cataphract have +1 Attack now.
Han: Cannot research Greek Fire now.
Philistia: Corrected Ship training bonus info. Removed Town Center LOS bonus (was affecting how the AI play).
Zhou: Lowered Food cost for Triremes to 40.
Mercenaries Gold cost reduction changed to -20 Gold instead of -20% (more compatible with Han bonus).
Fire Galleys have their collision size reduced by 17% to prevent the "Run Aground" glitch when upgrading from Privateers.

=====Other Changes
Changed Koryo to Baekje. (only affects name)
Updated various AI civ leader names.
Remade new Civilization AI strategies using the "AI Assist System" (makes those AI harder and more resilient)
Remade Phoenician AI land strategy.
Removed version info for versions prior to v1.24 (Changelog will now show only the current and the preceding version changes).
Version changes are better included in this section now (Entries are made when a change is applied, to prevent anymore "missing info").
Added the Preface at the top of Changelog.txt.
Dead Farms no longer display over unit corpses.
Made a small change to "Mid-East" Academy graphic.
Modified "Roman" Wonder graphic.
Modified "Asiatic" building icon set.
Modified "Greco" Guard/Ballista Tower icon and graphic.

Explorers: +1 LOS.
Composite Bowmen: Lowered Hp to 55.
Shang: Lowered Villager cost bonus to -10 {-15}. Removed Gold Mine bonus. Farmers work 10% slower.
Gallia: Removed Tower Shield and Fanaticism.

Added train time info to Dock units (in Changelog).
Minor adjustments to Dock unit train times.
Dock technologies now require more time to research (see "Dock" under "Technology & Other Changes=7").
Improved resource placement and terrain proportions on Honshu map type.
Some minor tweaks to AI files.
Palmyra: Explorers now cost 35 Food.
Indus Valley: Building Hp bonus should work properly now.

=====Other Changes
Added new Icon for Greek Fire.

[Edited on 11/29/18 @ 10:23 AM]

Sudipto Hands down, what a mod it is.
Keep it up man
Rating: 5
(Insert Rating analysis here)

Additional Comments:
Fantastic, solid mod for good old AoE1!

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