(updated 07/29/18) Age of Empires Heaven :: 5thLegacy Mod v1.2 (Asian Emperors' update)
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Downloads Home » Mods » 5thLegacy Mod v1.2 (Asian Emperors' update)

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5thLegacy Mod v1.2 (Asian Emperors' update)

Author File Description
The_Patriarck The mod is up and running again.

To install: place the 5thLegacy folder(unzip it first) in your Mods folder in AOE directory and load it in Upatch mod manager.

This mod requires Upatch HD 1.1, which makes the Mods folder.

As of v1.2 RockNRor compatibility is not by default,
debugging is needed, use v1.2 with Upatch only.
This mod was compatible with RockNRor,
view 5thLegacy RNR install.txt .

Feedback is much appreciated.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Installing updates is as simple as replacing existing files and folders (Drag and drop).

the lastest version has landed, enjoy!
Updated: June-03-2018.

i'll be hosting a game at Gameranger on sundays, if anyone is looking to play Multiplayer. (1:00 pm - 6:00 pm Central Time)

If Explorers get glitched, just tell them stop or stand ground, they should start walking again.
If Yamato AI cause the game to crash, rename YAMATO HEAVY CAVALRY.AI to YAMATO CAVALRY.AI, that should fix the problem. (I've fixed this for future downloads). The file is located in Age of Empires/mods/5thLegacy/ai.
Gallic AI might not function properly, i'm looking into that problem.

1.2=====Asian Emperors' Update=====
Added Harappa, Sa Huynh, & Han civs.
Added 5thLegacy Extras folder.
Added Uprising, Roads, Road Networking, and Plazas techs.
Added new Tall Grass object, is placed randomly on Grass.
Added Explorer.
Added Death Match strategies to new Civs.
Added Hotkeys to Techs in Storage Pit, Market, Government Center, and Town Center. Hotkeys: QWERT,ASDF.
Improved Road placement and graphics.
Changed Rivers map type to new Jungle map type.
Remade Immortal Egypt AI file.

Replaced "---" with "===" for easier reading.
Added missing Villager changelog info (Woodcutter in particular).
Fixed new Laser Tower attack graphic.
Fixed Big Berthas not destroying trees.
Fixed Oasis and Rivers(Jungle) map types.
Made minor adjustments to AI strategies (Rome and Choson in particular).

=====Civ specific
Set Villager work rate bonuses to +25%, was +20%.
Assyria: Set "Archery" attack rate bonus to +20%, was +15%.
Minoa: +1 Pierce Armor for "Siege Weapons".
Sumeria: +75% Villager Hp in Iron Age.
Yamato: +25% Storage Pit work rate.
Carthage: +10% move speed for "Fishing Boats".
Macedonia: Set wood cost for 2nd page buildings to 150 (excludes Wonder).
Atlantis: Fixed Unit train times. Added Dock work rate bonus.
Troy: +1 Attack for Cataphracts. "Catapults": +2 Range in Iron Age, was +1.
Parthia: Changed Horse Archer bonus to only +2 Pierce Armor. Added Alchemy.
Aksum: +10% "Trade Ship" Move speed. Changed "Elephant" bonus to +1 Melee Armor. Added Armored Elephants.

Catapult Trireme: +5 Attack.
Fisherman: added Age bonuses.
Slave: +1 Attack in Bronze Age, 20 Gold cost [25 gold], -25% Train time.
Mercenary: +1 'Damage' vs Buildings and Towers,
+2 Melee Armor in Iron Age.

=====Other changes
Updated Armored Elephant attack animation speed to a more accurate speed.
Updated War Elephant attack animation speed to a more accurate speed.
Darkened Gray player minimap color.
Farms are now walkable. Known Bug: can be placed beneath other buildings. I'd ask people don't abuse this bug.
Non-shore Fish/Whales: appear on minimap as gray dots.
Gazelles: appear on minimap as gray dots.
Slave: only changes to alternate graphics with Uprising tech.
Removed General unit.

[Edited on 07/16/18 @ 10:25 AM]

Sudipto Hands down, what a mod it is.
Keep it up man

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