This is a campaign about the history of the Seleucid Empire. Lead the heirs of Alexander the Great during their efforts to establish the empire and secure the power of the dynasty!
Even the campaign is now released, I will make further improvements in the future. Also I will add historical descriptions for the missions. I would be happy, if you offer feedback :) It is really appreciated and will be considered in future updates :)
Update 4/5/2018: major balance improvements for missions 3 and 6, minor balance improvements for the missions 1,5,7 and 8.
Update 5/4/2018: further improvements of missions 3,6 and 8.
Update 1/14/2019: Mission 8 should hopefully now be easier, because you can gain earlier access to the second base!
Update 7/8/2019: Improvements to all missions. Mainly AI improvements. But also some minor map tweaks. Some AIs are now more defensive than before(not all). The AI should attack now more controlled with the exception of some intentional aggressive AI enemies.
Update 7/18/2019: Further improvements to the AI and minor map tweaks.
Update 7/23/2019: Very small changes to the last three missions.
[Edited on 07/23/19 @ 10:23 AM]
Posted on 11/20/18 @ 10:21 AM
Even on the easiest setting I find game 8 impossible!
Decius Flavius File Author
Posted on 01/09/19 @ 08:08 PM
Thank you for your feedback! I will adjust mission 8 in the near future, when I have time for it and reupload it.
Mission 8 should hopefully now be easier, because you can gain earlier access to the second base!
[Edited on 01/13/19 @ 06:38 PM]
Posted on 01/29/19 @ 04:27 AM
Firstly thank you for developing this campaign. It's tough work with minimal praise and feedback. Really enjoying your campaign so far (currently at mission 5)
I like the difficulty, I personally find it tough - but not unbearable.
My favourite aspect is the historical basis for the campaign. Despite there being some great fantasy maps out there, they're really not my thing.
The maps in this campaign are sufficiently varied and keep players interested. Although, I've found some objectives difficult to interpret i.e. which building do I need to destroy on maps; some flags/environmental indicators here -- would be helpful.
Also as you mentioned in your first post, I'd love to see some historical descriptions for the missions: as this feels like a must have for any historical campaign. I recently downloaded again as you said the campaign had been updated: but alas my most wished for item hasn't yet been included :( I remain hopeful my friend. Keep up the great work.
[Edited on 01/29/19 @ 04:32 AM]
Decius Flavius File Author
Posted on 03/13/19 @ 03:50 PM
Thank you very much for your feedback :) It's really appreciated and sorry for the late answer. The main problem for the descriptions is the lack of time currently and my bad english skills. The latter increases the time it takes to write correct texts even more :( (The easy way would be to copy/paste texts from the internet incl. credits/sources and edit them a bit). I want to catch up on this issue, but I guess, it won't happen before the second half of this year :(
But I will try to implement more indicators for the objectives sooner than the descriptions :D Are there missions which are lacking heavy of such indicators? I guess I'm already routine-blinded on my maps after reworking them so often^^
But I'm very glad to hear, you are enjoying the maps so far and that they are diffcult, but not unbearable :) I hope you leave feedback on the last missions aswell. Especially mission 6, because this is the map, I put the most time in and it features the most complex AIs of all scenarios.