Official unfinished ES campaigns from the Rise of Rome beta version. They feature numerous differences when comparing to the finalized campaigns - for example most of the instructions are only two lines e.g. "Kill red". Another example would be Archimedes and walls missing from the Syracuse scenario. Or no Hannibal during the Crossing of the Alps, you get Alexander instead! There's too many to write down, just play and see for yourself!
The four campaigns are (obviously):
- Pax Romana
- Enemies of Rome
- Ave Caesar
- Rise of Rome
The unfinished nature of the instructions is a problem for Playability.
I found that the moderate difficulty for the AI is harder in AOE than my own normal skill level, so 3 of the 5 scenarios in Pax Romana I played on Easy to beat them. I would need walkthroughs to beat them all on Moderate, except for the Coming of the Huns, which I beat on Moderate without a walkthrough.
Map Design: 4
Good map design, although polished in the final version.
Good stories, but they are unfinished in the Beta version. Still, they had some interesting parts. Like in the Perseopolis mission, there is info in the Story that wasn't in the final official version. I thought it was neat when I got the LOSS screen for Perseopolis and it talked about the rise of Palmyra as a power as a result, which wasn't part of the screen in the official version, but really would have set the stage well for the next scenario, which is Queen Zenobia's Tower scenario.
I only played and finished Pax Romana in the Beta (this file) and official versions.
I beat the Vespasian scenario in the official version only after reading a short walkthrough. Playing the Queen Zenobia Scenario on Moderate, my defenses keep getting overwhelmed, even after reading a few walkthroughs, so I beat it on Easy.
After beating the official version of the Pax Romana campaign, I beat all the Beta ones on the Easiest difficulty.
In the Beta version of Pax Romana:
-Actium has no western island for resources
-Year of the Four Emperors has no ford to the northern of the 2 western islands
-"Perseopolis" (Ctesiphon in the final version) has different history and instruction wording. When you lose, there is a neat note alluding to Palmyra's rise that isn't in the normal mission loss screen.
Here are two walkthroughs for the Pax Romana campaign: