This is an Iron and Post-Iron Age Campaign for those of you who are a bit tired of always starting from scratch. Your civilization has lived in relative peace for over one thousand years. Because of your safety, you have become soft, slow, an easy target. Many of your once trusted allies have turned against you and have betrayed your trust. They are aware of your spiritual beliefs and have weakened you by stealing two of your most sacred objects; The "Sacred Bird of Peace" and The "Elephant Scrolls." You have been rendered impotent without the power of these objects. Your Mission is to recapture these sacred objects, instill power in your people and return your Tribe to peace and prosperity through the power of the sword. Failure will result in the entry of your race into the history books as an ancient and lost civilization... Updated 1998/02/28 Players have informed me that the third Scenario is faulty and will not start. I have revised the Campaign and have eliminated the faulty Scenario.
This campaign starts off very well, with some fast paced action. You must escape your base *very* quickly, or you will be destroyed. The other levels are good, but unfortunately not as good as this first one. A lot of them seem to borrow ideas from the Campaigns included with the game, but thankfully they improve on them, to make a good fun, if a little long campaign. The levels are all of a high standard, but a couple I found were quite boring, a I knew what to expect, but then again a couple of them were very good, and totally drew me in. Overall, a nicely thought out campaign, which will take you a while to play through.
Posted on 02/25/18 @ 11:45 PM
This campaign is good overall, so the base score is 4. Creativity gets the maximum score. If you get through the first few minutes of any scenario, you should be able to win by normal play, but a maximum effort may be required in the beginning. The instructions are rather unclear in some cases, and the storyline is the weakest part of the campaign.
The scenarios are quite varied, but they lean towards Marches. You generally have minimal force at the beginning; after that your growth ranges from strongly positive to slightly negative i.e. you can't improve, and you can't heal combat damage.
You play as Hittite, which means great warships, poor Priests, and a good force mix otherwise.