While Playability had the highest rating in my opinion, there was still a lot that needed improvement. The campaign woudl be a lot better if it was more playable. Levels 1, 3 and 4 seemed to do alright, but the others had some issues. For one they weren't that hard, and the computers were a bit dumb when it came to personality.
The balance was a little lacking, especially on the last levels, because it had the same starting position: a town center with 3 villagers.
Some of the levels seemed to have creativity, like level 3 where you have to capture the artifacts. Some of the maps were a little unique, but the computers didn't seem to do much.
Map Design: 1.3
Map design need some improvement. There did not seem to be a whole lot of time spent on some of the maps. But the levels that were rich in resources were alright.
There was no story to this campaign; just objectives that didn't always work. And this seemed to be a real problem on the last level, because after you kill the guy you're supposed to, nothing happens.