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The Island City

Author File Description
Gi Nattak
File Details
Difficulty: Easy-Hard
No Description Available
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
CompDude~Wolf When I read the description, I thought, "Well, sounds like a cool scenario." So I did. Once I opened it, I panicked. You start on an island full of forest, gold, and stone. And your enemy, the Romans are on a secluded island with no resources, but they are to the Iron Age, and have all the buildings and people they need. They also have a Wonder built at the beggining, so I thought I had only 2,000 years to get from the Stone Age to the Iron Age and attack. Well, Oops!! You dont have a time limit to this scenario, which is a shame.Once I started gathering resources, I advanced to the Bronze Age in record timing (about 6 1/2 minutes to be more precise). I started building a fleet of War Ships. A quite large force to be upgraded to Trireme during the Iron Era. I tok out Tower after Tower, and then landed a ship full of weapons. And thats not real hard to get that far. Then just go after the Wonder! Have Fun!!

[Edited on 12/30/04 @ 02:18 AM]

skald
Rating
2.1
Breakdown
Playability2.5
Balance1.5
Creativity2.5
Map Design2.5
Story/Instructions1.5
The Island City

Playability: 2.5. Well it usually takes me about a week and a half to bronze, but starting with all these resources and four fishing boats already working, I bronzed in 7 1/2 minutes. Getting to Iron was harder because I can't find enough gold anywhere. However I'm sitting on my own homeland with no attacks from the enemy, which doesn't seem to want to build a navy, so I just gather resources, build my own navy, wipe out his towers, and then land on his island.

Balance: 1.5. The enemy is completely defensive, has no navy, and my jugs outrange his towers. When I finally finished my naval bombardment I went ashore with 10 villies and took out his entire city, wonder, and population with the 10 villies. They mostly just stood there and watched. The designer has set the Strat and Per to Random/Random, a fatal mistake which everyone made in those days.

Creativity: 2.5. There are actually some puzzle elements because this is a small map where I am crowded up everywhere and can't build a storage pit to collect gold, and can't build a jug to clear forests because I don't have enough gold. There are two possible solutions to this problem but I will leave them to the player. I used both of them.

Map: 2.5. Nice puzzle elements created by making it impossible to get enough gold at first.

Story etc.: 1.5. Barely a story, no hints.

Comments: Vaguely interesting download to figure out how to get more gold, but nothing that hasn't been done already in previous scenarios. NOTE: If you see the enemy has built a wonder, but it doesn't say you will lose if it stands for 2000 years, then the victory conditions are conquest or something that won't let the CP win by wonder.

[Edited on 02/27/10 @ 09:54 AM]


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HGDL v0.8.0

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Rating
2.1
Breakdown
Playability2.5
Balance1.5
Creativity2.5
Map Design2.5
Story/Instructions1.5
Statistics
Downloads:143
Favorites: [Who?]0
Size:10.00 Bytes
Added:02/18/98