Strictly based on history, this campaign is about Chinese wars under Han Dynasty's domination. Carefully respecting the codes of "Age of Empires", this campaign will take you back at least 10 years ago, and hopefully much more. Available in french and english.
Pas Mal! c'est du bon travaille, juste un petit conseil, il y manquait une touche de désigne mais bon , continue comme ça!
Samwise87
Posted on 04/29/16 @ 09:42 AM
Rating
4.1
Breakdown
Playability
4.8
Balance
3.9
Creativity
4.4
Map Design
4.0
Story/Instructions
3.5
While there seemed to be a few weaknesses in these scenarios, it was a fairly well crafted campaign. Thanks for posting it.
Playability: 4.8
Playability was definitely the highlight here. The gameplay seems to catch the player in.
Balance: 3.9
The balance was alright, but as I said I think the campaign could have been a little more difficult. Like on the last level for example, the red player hadn't produced hardly any units, and so when you reach them, it isn't too hard.
Creativity: 4.4
The campaign seemed to exhibit a decent amount of creativity. I liked how there was a mixture of different kinds of levels. Like the level where you had to find the ruins, the player has to search and destroy, rather than building things.
Map Design: 4
Map design was sometimes pretty basic, but that doesn't make it bad in my opinion. I like how some of the levels were a well crafted maze of cliffs.
Story/Instructions: 3.5
The story and instruction could use a little work, but good job on having that bitmap. I did it in English, and the English suffered a bit. The first levels objectives seemed unclear, like when it says: "Shave and Yingzhou Danyang", it does not make any sense.
Additional Comments:
rakovsky
Posted on 03/18/21 @ 10:53 PM
These scenarios are for the late 3rd to 2nd century BC, with the last scenario being the battle at Mobei in 119 BC.