Playability: 3.5. Nice protected home continent (North America) with plenty of resources. I built up slowly from Stone to teched out Iron and worked my way across South America, then Africa, and finally Eurasia. It was fun discovering the map and nice to know already what to expect.
Balance: 1.5. Several civs seemed to give up or not put up much resistance. The Persians in Eurasia mounted a few naval assaults with war galleys against my shores but never posed a danger. They had a couple of transports but never transported anything with them. I took out the final biggest opponent with two villies (to trush inwards from the shore), one horse archer, one priest, and one stone thrower.
Creativity: 3.5. Not an original idea but still nicely implemented and definitely not just another random map.
Map: 3.5. Could have been 4.5 but NO FISH ! ? Anywhere ? In the world ? And no cliffs anywhere. The Panama and Suez canals are already built because this is post WW III. This made it much easier to move my fleets around but harder to bottle up an enemy fleet in the Med. On the other hand, I was totally protected by water once I took Africa. And there's almost nowhere to build a dock anywhere all over the entire South American Coast and almost none anywhere else. Where's my shallow water?
History etc. : 1.5. For some reasons the Brazilians were in Africa and the Egyptians were in South America, maybe as an aftermath of the big war.
Comments: Worth downloading just to play a nice easy game of Risk with the whole map. Too bad the designer set the CP Strat/Per to Random/Random, some of them built two houses, a storage pit, and waited for me to come and terminate them. And all my effort aging up from Stone to Iron and getting 50 techs and chopping up half of North America was really wasted effort because of the EXTREME SPOILER: the designer has also left the global vic to Standard which means I could have stayed home and simply built a wonder and won without ever leaving home or firing a shot.