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Rogue Priest

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Difficulty: Hard
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CompDude~Wolf Wow. What a challenge!! In this particular scenario, you must kill the priest. The title describes what you must do. In French, "rouge" means red, so you must kill the red priest that is near the Discovery. When I started up the scenario, I learned that it was almost all water. You start on a little ity-bity island, and you don't even have room for a Town Center!! You haveabout 3 trees you can cut down. That gives you enough wood to build 1 dock and a Scout Ship or a Fishing Boat. After I found that out, I went out to explore the other islands, and found a Gaia Light Transport and took it back to pick up the four villagers. After I found a small village, I was on my way.Since the amount of water in this scenario is great, it seemed you would need a navy. I built a couple ships and went about the work of destroying the gaurd towers on islands gaurding the large island that held the priest. I took over most of the main island, I killed the priest. I also learned when resources are very scarce, you must use them wisely. You have about 5000 wood or less to build on, which makes it a bit difficult. (well, not if you are an excelent player :-) ) With resources scarce, do not build unneccesary buildings that are already built. Not very often do I find it to difficult to beat a navy-based scenario, as this one definately is, this particular one did take a while to get the hang of it, but work at it, and you shall succeed.

[Edited on 12/28/04 @ 11:59 AM]

SpineMan Very, very nice scenario. This one has a few good tricks and puzzles but isn't so tough that it will take all night. You start in the Tool Age on a tiny island with a storage pit, a house, four villagers and only 30 wood. Your goal is to kill a hero priest who is protected by a Post-Iron Age fortress on a series of islands.First, you must get off the initial island and hunt down the gaia help available on other islands. Once you find them, you will discover that you have no gold on any islands that you have villagers on, so you must search the map for gold. After you find all your resources, the game resembles most other build up and destroy scenarios but I did have town centers on two different islands which I enjoyed.The computer is defensive and lets you build up using the plenty of resources you should have found. He's got lots of towers so take your time getting through the outer ring of defenses. The priest is hidden in the back of the fortress so you should have to land troops in the fortress and work your way back to the priest, except that he decided to come out of the fort to attack my juggernaughts and died of course, so I won unexpectedly soon. Maybe the priest should be completely walled in so he can't venture out on his own. Otherwise, this was a well-thought out, creative and wonderfully designed scenario. Great job!!!

[Edited on 12/28/04 @ 11:59 AM]

Map Design3.5
Rogue Priest

Playability: 3.5. Well this will seem familiar to any Navy man, as the map unfolds it becomes WW II in the Pacific Theater of Operations. There is the heavily fortified Home Island with the outer ring of protective bases. As the player explores and finds new empty islands with more and more resources, it's possible to get all the supplies you need to tech up to build your own warships. Later as you start taking over enemy outpost islands, you get more resources. Each time I took another base, I built a Town Center and a dock, started chopping wood, produced an extra villie, and got him into the transport for the next amphibious assault. Eventually it ends up as the enemy homeland surrounded by Allied naval bases. I had so much stuff I even built a Wonder just for wonder insurance but fortunately nothing happened.

Balance: 1.5. The enemy has docks but just builds a few fishing boats. So I am never challenged at sea and I skip the naval superiority phase and go directly to naval supremacy. There is some resistance as I take each base and stiffer resistance from the home island but my superior industrial base will inevitably overwhelm the smaller enemy. He starts with 60 techs and I won with about 30. I didn't bother building any ground troops, just a very minimal navy and a few combat engineer villies.

Creativity: 3.5. Nice overall strategic setup, good puzzle elements.

Map: 3.5. Nice familiar pacific war layout. See more hints below.

History etc.: 2. The notes accompanying the scen specify that the priest is blind and lame, so I don't think he will be lured out. There are other priests on the home island that can be lured out and pulverized with jug fire. I actually sent in 5 villies and they killed the boss BLP with their pitchforks.

Comments and hints: Recommended for download. Hint -- the scen could have been better and more challenging if the enemy, like Japan in WW II, had an excellent navy, to oppose the player at sea. Also, in WW II the Japanese had island bases with overlapping air coverage. Each island might be protected by planes from several other islands. In the same way, this scen could have been more challenging if the islands had overlapping fields of fire from the towers. Instead, it's possible to take out each island tower individually, safe from all the other towers. In the beginning you may pick up a Gaia jug with a range of 10. This jug will not benefit from any techs you may acquire later. SPOILER: tech up for your own homemade jugs and you can outrange the towers and take them out with impunity.

Linguistic note: I realize that Player 2 defaults to red, but I find no mention of this as a plot element in the instructions. Instead, I think the designer actually did mean 'rogue' rather than 'rouge', rogue meaning outlaw, wild, out of control, as in 'rogue elephant'. Just my opinion.

[Edited on 02/24/10 @ 09:00 AM]

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Map Design3.5
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