RECOMMENDATIONS :
- Backup empiresx.exe, just in case ;)
REQUIREMENTS :
- Windows 11
-- Should be compatible with WindowsXP, Windows 7, linux using wine+winetricks (but not guaranteed). Check RockNRor V3.0.0.10 legacy build if you get issues for older systems than windows 11.
- DirectPlay : Windows should automatically propose to enable it if necessary, when you start the game for the first time.
- Microsoft Visual C++ redistributable libraries 2013
-- If not working: For Windows 10 you can try this link (from Microsoft too) : update for visual 2013 redist
-- For Windows 10 you can try installing this all-in-one installer instead (THANK YOU PhatFish).
- Rise of Rome expansion !
- Windows 10 users : If you experiment issues (e.g. RockNRor plugin does not seem to work well), run the game in compatibility mode (XP, or Win7)
-- To check is RockNRor is active, select a unit in-game and press F2 key. If a popup shows up, then RockNRor is active.
TECH INFO :
- Developed for Rise of Rome 1.0a. Some features are compatible with AOE 1.0b, 1.0c and ROR 1.0.
- RockNRorAdmin.Exe can install RockNRor plugin and change resolution (including copying necessary files) for you
- Strong consistency checks : program will warn you if something went wrong, and before doing any harm
- Strong consistency checks : if you try to use it with other files than original empiresx.exe, you probably will encounter an check error.
FEATURES / TROUBLESHOOTING / DISCUSSIONS:
See forum topic.
* 1920*1200 interfac.drs files if you choose that resolution.
* 1920*1080 interfac.drs files if you choose that resolution.
* 1280*1024 interfac.drs files if you choose that resolution.
To change resolution: extract the interfac.drs archive you chose above, then use RockNRorAdmin's menu to change resolution and select the data/data2 DRS files when asked for.
Rating: 5
EXCELLENT! does exactly what it says with no bugs
Additional Comments:
note for windows vista and above users, you must run as administrator and use this only on unmodified aoe executables.
youlongxifeng
Posted on 04/30/22 @ 10:18 AM
Rating
5.0
Rating: 5
(Insert Rating analysis here)
Hello, you are really a great person, I like your software very much, but both in Vietnam and China use the 1.0B version, it would be great if the 1.0B version also has a 1.0C version, maybe You don't have time, can you tell me how to implement it? Can you tell me the principle? Thank you very much.
Additional Comments:
glas
Posted on 12/21/22 @ 04:57 AM
Rating
4.5
Hello, I am an old team leader for mod making (graphics, scripting) and housing for Neverwinter Nights.
Thanks for all the work you did, I discover it with the announcement of end of commercialisation of AOE DE.
Still lots of fun to have with it.
Till now, only found a miss about the documentation of trading. You need to refill the Trade target unit (like the Market for example)
Trade Goods appears, as they do in the Dock, like a set of 3 pottery with a counter increasing up to 100 (maybe built in I think). Without this features, the Trade target unit is empty and the "Trade Cart" will wait.
Trade target unit : add an action "21: Make", resIn="9 - Trade Goods", Work Value 1="1".
I have already set those parameters for other reasons :
Resource Capacity=40, Resource Decay=0.1, Work Rate=1